Hehe, you just told yourself how to improve the body texture there! You're right that the body doesn't have as wide a value range as the face, and this is what's making it look flat. Basically, look at how you've done the face texture and see how that applies to the rest - don't be afraid of picking very dark colours for…
Copyright applies automatically to anything you make even without copyright notice (post 1989). Anyone deriving anything from your works without permission is violating your copyright and can be brought to court. When you derive something with permission your changes belong to you, the original work still belongs to the…
Know the ins-and-outs of the engine you're working on and what it's capable of and you'll be fine. Information to successfully do your job is things like: -budget counts (tri per character, per world asset, per overall frame, etc.) -rendering capabilities -shader control creation (now generally done using a GUI but…
its a cheap operation in your shader and can save a shit load of memory if it's a runtime changeable thing there will be a cost associated with passing data around - that can be prohibitive but will depend on your engine/use case. it'll be equivalent to something like changing a light colour based on input from the game…
This looks like a normal map gradation issue. There's a few things that can cause this but some likely factors are: a lack of hard edges, mismatched triangulation and mismatched tangent space. Uncontrolled smoothing on flat (planar) surfaces can result in extreme gradients in baked normals. Long thin geometry will produce…
anyone else keep getting this message Server Application Unavailable The web application you are attempting to access on this web server is currently unavailable. Please hit the "Refresh" button in your web browser to retry your request. Administrator Note: An error message detailing the cause of this specific request…
In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
I do agree, having one main 3d application for Autodesk is a good thing (they still should of sold off Softimage or never bought it, if they were just going to kill it). But having EVERYTHING in one application never seams like the ideal solution. It slows down iteration and innovation, does Maya have the leading…
Week Fifteen Day 1- Work Day Day 2- I watched some tutorials by Cat Yang about SpeedTree and gathered references and needed vegetation textures from Bridge. Environment Production - Part 5 - Tree Production Using SpeedTree…
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