Yes , i tried all your maps out with a standard export preset of quixel ( PBR / spec ) on vraymtl material . Vray can without any problem load those kind of maps ( just not the AO , you dont need it ). Dont forget that vray doesnt follow the same standards as other PBR engines . If you are looking at a PBR renderer , i…
Thanks for the suggestions guys, I checked them out and they both seem solid. I also found this site https://www.cyberpowersystem.co.uk/ which seems to offer pretty solid laptops available with next-day delivery. Anyone know anything about them? They seem to be the only ones offering a combo of an i7-4810mq and an Nvidia…
hey thanks! here's an update on the skin shader. hopefully it will be a bit more realistic now. I'm still trying to get the specular correct. Right now im only using hdr lighting. For some reason my spec values on vray dont seem to match the intensity shown in the reflective sphere(althought the eyes reflection seem very…
Well it's getting better, but it's still not there yet. Some things to keep in mind -why is the text sometimes only 1 pixel away from a border? Why is it actually touching a border sometimes? -why is the text further away from the top margin than the side margins? I suggest you follow google's design document exactly.…
Hmm, meaty machine, but id be weary of ordering a laptop all the way from South Korea. Iv been buying laptops from PCSpecialist.co.uk for a few years now and they have been really solidly built and reliable performance wise, and you can spec them out pretty good with all the latest components. Id suggest having a look…
Great. Confirmed, BC5 and DXT5 share the same memory size. The quality of BC5 is noticeably better. DXT1's quality is not much less than DXT5, but at half the memory size. It would stand to keep the quality of BC5 while creating a RGBA mask file separately, even lowering the resolution a bit. (Makes sense to throw the…
If I only have two outputs in the scene. One with diffuse(rgb) opacity(A) and the other Specular(R) Gloss(G) AO(B) should it work in the 3D view in substance or will you only see the results of the output textures once your back in unity? At first glance nether and RGB combined texture as shown above nor opacity worked in…
@Dethling: I would totally switch to Unreal Engine 4 from the awesome deal they have for it, however I don't think the specs for my laptop could handle it. @JadeEyePanda: I can put my work in-progress screenshots up and see what you all think. When I render from Maya to do this, should I use Maya Software or Mental Ray?
Thanks jhoy! yeah now that you mention it i do see a bit of white around the foliage on the top part. I think it's from the spec map. I'll look into that. I think i may add some moss or algea or something under the waterfalls and darken up the stone a bit. thanks for the reply! I want to get this thing in peak condition…
Not only white, it needs to have zero spec, pure diffuse. The rest are about lighting. - Want grey shaded, simple white dome light would do - Want blue tone in your shadow, a sun & sky & GI would do the trick. Alternatively you can also try those studio lighting or sky HDRI. Mamoset comes bundle with quite a few for you to…