The first step is to work inside a master PSD containing all the maps as groups (which also allows you to use one of the few 1-click export scripts available). From there are a few ways to have data easily available everywhere in the file. - Saving masks to channels and/or layers : You can save them as selection inside a…
I see what you did there! I hate you too! <3 My 3D teacher was actually my graphic design teacher xd, but yea I don't want to get personal, but my parent's house isn't an option due to past experiences. I also want to add something else, I'm pretty bad at self teaching with things I'm not familiar with. For example, I've…
:) here is an the example of sk tail. its a combination of 4 channels: mask1 blue (for metalness effect), mask2 blue (for tinting the spec light to the materials color), mask2 red (for setting specular intensity) and mask2 green (for rimlight intensity). try to use very soft values in the metalness channel and also dont…
One thing i have to ask: why did you model the Dice holes on the Low Poly instead of just baking a Normal Map onto a Cube? They are very small details and the shading difference between normal map and low geo should barely noticeable for an item basically not seen up close. Also why do you use supporting edges on…
1500 can go a long way on a guitar AND an amp...a nice fixed bridge guitar, say a Fernandes Monterey Deluxe for 850 http://www.activemusician.com/item--MG.FER-MD08IV?ref=fg&ovchn=SCU&ovtac=CMP&ovcpn=&ovcrn=Fernandes+Monterey+Deluxe+Electric+Guitar+-+Ivory Amazing buttery low action, wonderful gotoh locking tuners,…
Interior Designer, Architecture Graduate and Project Manager here! Books: - A Visual Dictionary of Architecture by Francis D.K Ching - Architectural Graphics by Francis D.K Ching - Interior Design Illustrated - Francis D.K Ching - A Global History of Architecture - Francis D.K Ching (any architecture or interior design…
a few crits: * you have made a few props. but how would they look in a scene? can you show that you know how to layout a scene? * cut the textured walls, as bertmac said, they are obviously from a tutorial, it would make a a recruiter think how reliant are you on tutorials? * you say on your info page that you have done a…
I am a beginner like yourself, so don't take this as the word of god, but I'm working on a modular character system for a Unity game at the moment and can share some ideas: First thing I made was a base model, and this is a dude in his underwear. This model would only be used if the player removes all clothing items, but…
Back on track of topic: My wife works for Gamestop and we have discussions on this fairly often. I make a point to not buy games used when I can. I like to support the studios and honestly don't mind paying the regular retail price as opposed to saving a whopping $5. Pre-ordering helps other people buy new as well since…
Thanks a lot for the response and the great insights. This is really helpful to better understanding the different caveats of how to do this. Re your comments on link vs position constraints-- being still a beginner, I am a little unclear on the nomenclature and was simply parroting the language you were using, but thank…