No not slate. I can't say when/what/if anything gets released in any future version of 3dsMax. Sorry. Best I can offer is to put the name of anybody interested on a "future beta list". As for node editor code performance. I think you can get closer then 90% performance wise versus hand written code. It all depends on your…
I'd skip blender and go with 3dsmax or Maya, not only will either of those apps improve your job prospects but you'll have access to higher quality help. I don't want to belittle blender artists but at some point almost everyone of them moves onto max or maya if they start to get serious about 3D, so might as well make the…
Hey Rajeev, I like the work you're displaying in the demo reel, it's quick and to the point; which is a great thing. One thing that I would suggest for your reel (and for any demo reel): At the beginning and end of the reel (or beginning of each piece), you should consider displaying text that tells what your contributions…
Maybe some tools can help, if you work with 3dsmax have a look at TexTools: http://renderhjs.net/textools/ In particular the texel density tools which let you:* normalize * pick / measure ratio * apply ratio to objects All without destroying the initial UV layout as it scales it only up or down in a proportional manner.…
~ Problems that occur because of lack of organisation: • Saving a file as "asfdfbs" and then not being able to find it when you really really need it. • Seeing a sea of Targa files in a folder and not having the patience to figure out what they are or which model they belong to. • Having Gigs of mysterious objs in the…
Important infomation for 3dsmax 8 users: There is a version 3.0 available for max 6/7, which works for 8 too. you can find it here: Meshtools 3.0 http://www.scriptspot.com/download.asp?ID=2432 Most features are in max now, but not all. Solid chamfer is one of the coolest features, but it gives an error when using it under…
its not one-click. At least in mudbox, max and uvLayout its at least 2 clicks if not more. Its kind of a wrong advertisement claiming its just a one click solution which it simply is not. what really would be awesome would be some independent tool that automates that stupid clicks that it needs to merge, import or update a…
My vote goes for Keyboard Shortcut Override being turned on, its the devils button... It forces the shortcuts for sub menus to override the 3dsmax main shortcuts. So when you're working on vert mode in edit poly with KSO on, Ctrl-S will toggle soft select on and not save. It's a little button in the top menu that looks…
If I understand you correctly, then I don't think you can really do what you're trying to do. You painted the high-poly in polypaint, which means it's not unwrapped. Then you baked that polypaint onto an unwrapped low-poly using xNormal. There's no way to get that texture to apply to the highpoly, as that was never…
It heavily depends on the engine but you have the basic ideas. The best thing I can say is to pick an engine and do some hunting around in it and online. The general ideas are pretty much the same but how they are actually implemented and how you interact with them is pretty different. 3dsmax has a pretty robust particle…