"Lead Environment Artist" Right now, you're an environment artist looking to fill in a lead role. And, while you may have that that role in the past, including it on the site comes off a bit presumptuous. /2 cents
the tiles you have are incorrect, trust me ive done a few of these including itallian rooves and they all pretty much go like this ....( ......) ....( ......) ....( ......) with an overlap. yours as you have them currently would be extremely leaky
"a new subobject previewing workflow that lets you preview and select subobjects in one fluid motion and switch between subobject modes in the viewport." Nice of them to include this bit of innovation in a handy little radio button.
COMMANDO! A classic Arnold movie culminating in him slaughtering around 200 motherfuckers with guns, bombs, axes, pitchforks, rocket launchers, grenades, knives, and even circular saw blades. Gratuitous oily muscles included.
The NFS Carbon comparison is funny. The PS3 looks much better, including reflection on the car-- but 'it's HDR is not as good' Lol. Still, fuck Sony. They can take their giant expensive ulgy system and shove it up their ass.
But which studio is it? The list for Eugene Oregon includes: Buzz Monkey Software ETC Interactive Fireline Interactive, LLC Free Form Digital GarageGames Lambo Creative Pipeworks Software, Inc. Tesseraction Games, Inc.
Question for acdsee users, has anyone found a way to view .dds textures in acdsee? I have no idea why this still hasn't been included in their latest release of their now bloated unusable image viewer.
I give you Bald Superhead I used Zbrush to quiclky turn one of my old models into a bald low-poly head, I've included the normal map and an AO map. Have fun!
Current project is to create a 360 environment based of a scene in a film/game. I decided to create the saloon in the film Rango. All models in this project will be created in Maya and then exported into the Unreal Engine. I have included an image of the mood board I will be using as a reference.
Hello! I'm very new here. Just uploading assets for our final year game at university, looking for any kind of feedback and opinions. Thanks The software I'm using includes: Maya, Photoshop, Quixel, Mari, and rendering in Marmoset toolbag. Our playable game will be in UE4.