If you have it set to the default of hover click (instead of tap to click) and are trying to middle mouse button by pressing it, then touching the tab to the tablet, that would be your problem. It will read that as a left click. You need to either hover the pen when pressing that button, or switch to tab-to-click style.…
make sure you are working on the same UV channel as you checker map has been assigned to. When you switch in 3dsMax to a different UV channel (default is #1) it asks you to reset what you have right now, and you need to say yes otherwise you can't edit or work in that channel. Its very confusing and stupid but thats how…
I have to be honest, the circuitry design is killing this for me. Looks like a Vistaprint default card as opposed to something that looks clean, succint, and speaks to you. If you have the time, I recommend thumbnails of the main card design, I think there's definitely a way for you to put everything on one side instead of…
Dude this is awesome! I'm getting thrown off a bit with the green and blue color scheme, personally. I think that one of the things that makes Overwatch characters so iconic is that they have a vibrant yet simplistic color scheme (at least with the default skins). Widowmaker is purple, Pharah is blue and gold, Tracer is…
Looks great for a second model. Way you will find is that your characters will look kinda muddy to begin with, but never fear that gets better with practice! Do you have a wire frame texture on the base body? Also post a wire frame it's no use making a character look awesome and then not be Able to use it for anything but…
Yep. Ended up just redoing the whole skinning process w/ interactive, turning down the max number of influences and unchecking all the extraneous stuff. After reading up on what the settings do it seems like Maya's default skinning settings are made for a tenured Pixar animator or something lol. My poor character never…
I've been playing it today and yeah, it's actually really fun once you fix the default bindings. Same story as ZacD really, once i tagged nanovision and melee to the sidebuttons on my mouse i was having a lot more success and a lot more fun. I'll probably put alternate firing mode onto middle click as well, 2 on the…
To me it looks like the object's pivot point is far away from where its actual polygons are. Try setting the pivot to the center of the object. Pressing Z to center the camera around your selection should also help with orbiting. Sometimes problems may still arise. Then you could make sure the scene's scale is not totally…
hey, default hotkey for edgeloop/edgering is alt+l/alt+r. think thats a bit faster then the method you seem to be using now. Failing to get a edgering might be open edges and flipped faces. So check if all vertices are welded and check if faces are flipped. To check flipped faces quickly you can turn on backface cull.…
Hmm, I haven't messed with vegetation too much in CryEngine, but I tried it earlier and I'm almost positive I had sprites show for me. My leaves went from having detail bending and being very green to no bending and almost white. Did you adjust any of the LOD values? 1 is the default and should suffice, anything higher…