Hi polycounters. I'm a part-time game artist, former full-time game artist. I have a wide range of experience but usually get slotted into the technical artist category. The past few years I've been focusing on making asset packages for the Unity asset store. I've also built some prototypes for games using Unity and visual…
So basically I'm making a game which has two players in the same view port, and both players are forced forward automatically like in temple run. because of the camera its important that both players remain in the same area, preferably running at exactly at the same speed the whole time, but obviously when strafing you…
Great news today! 2.1.1 just rolled out! With Smart Material Batching, and a dozen new Smart Materials too! Create & load presets made from entire projects, 1.8 preset conversion, plenty of fixes and much more: - A bunch of new highly requested Smart Materials - Introducing: Smart Material Batching (auto generate all…
Update: 11/19/13: News! Tower of Guns is on sale for the next 10 hours over at IndieGameStand.com for the cheap price of pay-what-you-want! Other bonuses: SteamKeys, the soundtrack, wallpapers, an e-book I wrote in 2011 and original artwork from the game! Update: 10/30/13: News! TOWER OF GUNS HAS BEEN GREENLIT! Thanks so…
EDIT: LATEST UPDATE: done I guess, more about this on last page Hey, So... I'm pretty obsessed with northern themes, and this is something I've wanted to do for a while. I also haven't made a proper female character in years, so that's another reason to do this. I've drawn a lot of inspiration from stuff like Skyrim, Game…
I'm trying to create a C# script in Unity to make a box (or plane eventually) fly somewhat realistically. here's what I have so far: public class MoveCube : MonoBehaviour { public float moveSpeed; public float rotSpeed; private float deadZone = .1f; //private Vector3 moveVector; // Use this for initialization void Start ()…
Never had enough misery to have to submit a ticket before... But, I gotta praise the Pixologic Support staff. Over the past days they were very responsive thourough and professional. I have never had an activation problem with any version of Zbrush. However I did sorta skip 4R2b till the last minute. Installing it the day…
Hi all! I'm expanding the DotaHattery to include a list of Hatters (artists), their in-game items, and their latest workshop submission http://www.dotahattery.com/hatters. I've added a bunch of you from Twitter (https://twitter.com/dotahattery) already, but if you aren't on the list (and would like to be on the list),…
This 2,5D zbrush canvas is inconvenient as hell , even using layers. Instantly destructive once you drop a thing . You have to plan evry step ahead. Evry fill color if you expect to extract some masks later. It never got a single update since 1999 release. And so far nobody tried to do a decent non destructive alternative…