I think zbrush just averages the normals across the entire tool. If you were to bake in Max/xnormal, you should be able to use custom normals which will let you do what Turbo recommended (different smoothing groups per UV shell). Zbrush is good for creating the high-res models used to create the normals, but it's not good…
https://sketchfab.com/models/a5bdbf816dc54b7e89e2a691c3d65709 (Please note that the sketchfab-file is rather large and may not load correctly on your screen - might need to swap to HD to see all the textures portrayed correctly depending on what operative system you're using (worked fine on windows, not so good on Mac,…
For a storyboard artist you want to show excellent composition and flow. IMO, If you have collaborated with animators, I would like to see storyboards side by side with the finished scene to show how your compositions contributed to the project. I understand that you might not have a project like that to show. If not, then…
Been keeping plenty busy with projects, so here are some renders to add to the sketchbook! This is the first pass on modeling our family Durango (which served as great real-life reference until it was traded in o.o). Shown here it's a hefty 11,393 polys (22,306 tris) and built to be subdivided. Done within two weeks. I'm…
First of all congratulations on finishing the ship, it's been really cool following your progress. :) I'm not an expert at precalculated render, so I probably won't be the best guy to offer constructive criticisms for you. I would say two things are a bit annoying though: - The reflections look a bit weird. They're…
First off thanks to everyone for the feedback. Greatly appreciated. It has been a long time coming for a site update and some new content. It seems to take forever to render everything, format it and get it updated but hopefully it will all be up soon. Cholden - Yeah I thought about using lightbox and just having it be…
the Polaroid photo gimmick distracts from the real quality of your works. In other words the website presentation quality does not match the content quality of your works in my opinion. I was also a bit confused at first how to navigate since you grouped projects into a page and I often expected that I would see only the…
I am just spending a lot time in learning how 3d engines work and coding my own http://crazybutcher.cube3d.de/code/_evac2.html but since I am no pro take it not as "the truth" (there is none anyway ) -closed mesh: better because if there are small seams you would see aliasing along the edge. also think that stencil…