well, i think you have to turn on "import materials" and then assign textures to those generated materials - you can tweak the importing behaviour on the fbx. id suggest to just use the model materials name and recursive up search. Another way would be to just drop the imported mesh into the scene slap a material on it and…
" So I deleted all the materials I created to start again with Layered Materials." It's good that you try to learn this technique and look how it works but keep in mind that in production you should keep everything as simple as possible. Use special, heavy, not optimal mechanism only when they are reaaaaalllyyy super…
Ugh .. yeah, sorry for the strange thread hijack. ;/ I actually accepted an offer from Gameloft 3 weeks ago. Just unfortunate I had to give my 2 weeks notice amidst a huge round of layoffs. So I currently know of 2 pretty stellar Senior Environment Artists, 2 Junior FX artists, and a Junior Environment guy that were let…
You can't export materials from Max to Unity, at least not customized ones. "Unity imports meshes from 3ds Max. ... Materials with diffuse texture and color. Multiple materials per mesh." https://docs.unity3d.com/Manual/HOWTO-ImportObjectMax.html It's pretty simplistic. But if you set up your materials with the same names…
Our first location is a planet called "New Skylake". Here are some shots from it. Our primary goal is to have solid 90fps so lighting is pre-baked and we try to optimize as much as possible to have room for characters and different FX. So far everything is textured 100% with Substance Designer. Planets are also fully…
Jesse - Thanks man, I try to tell everyone who uses UDK that utilizing the material instancing is the proper way to do things. It's just setting it up right that's the tricky part. Hopefully this little tut is enough to get people started down that path. Gauss - Thanks for the kind words. If you have any problems or…
Does the playable area look like Minecraft? You might want to make the skybox art match that style, using block-based cloud fx. Anyhow, I would approach it by making a 3d sky scene and placing the camera at a high altitude. For example (created by someone else in Vue):…
the headchopping trailer was really poor. didnt look cool, just splatter noises. also this artstyle is reaching over-saturation really fast. spell effects and such looks pretty cool though. obvouisly i havent played this, but when i read arcane warfare i thought "wow, pvp figthing with magic and spells, how cool!". however…
Finally a question that is right up my alley. I'm a senior UI designer at my company and it's not a lowly job at all. I'd actually say that I am in a position somewhat above many of the 3D artists because I have a heavy hand in the overall tone of the game because it's not just UI but also all the graphic design and…
hmm good point Indeed, the Unreal engine when released will indeed be the most realistic engine available, Currently I still rather look @ valves source technology compared to ID's Doom 3 and Still doom 3 didnt have too much freedom to move around but then again ive never seen other games utilize the doom 3 engine, doom 3…