The trailer was kind of strange only in the face that you keep showing the same thing over and over, and its just running. "Here is me with a camera in front of me running through a forest. Here is me running through a castle. Here is me running through a desert." Then you show some fighting stuff. And then again go back…
@Anchang-Style Something is off with my pictures? I don't get it? Unless you are referring to the broken link that they had until I fixed the issue. @E_Hollaway I don't know that class but yes it is a lot of texturing. Thankfully most are photo-sourced, but the bad part is that the images where not taken straight on or…
The workflow with middle mouse + snap works here for me on Maya 2016 when i create a cube way off the screen (created at world origin - Interactive Creation turned off)) and then press and hold "V" and middle mouse snap over the vert. The problem you might getting is because Maya remembers last selected pivot axis so if…
damn I really appreciate the comments, thanks guys :) . DietCoke yours in particular pleased me because that's exactly what I hoped people would think when I made the picture :) . I actually made it so that there's *just* enough objects to throw in that you don't have to use it :) . I wanted to put more sentimental items…
the most important thing to address right now are your base materials. at the moment they all look pretty much the same because, as you can see in your texture sheets, your spec and gloss have pretty much no tonal variation. since you're using a gloss map, tonal separation is extra important. i think what's happened here…
To the OP- Sorry, I didn't mean to derail the thread. [ QUOTE ] [ QUOTE ] ...and honestly, you can always tell which pieces in a portfolio are class projects and which were created on their own time. [/ QUOTE ] How so? I'd assume that the class projects are not as good as personal projects. Whether it's because there's not…
I think you should work a bit more on the material definition(gloss/metalness). At the moment everything seems a bit too uniform and flat. I get that its all dusty/abandoned but you can hardly make out where's metal and where's paint, wood, etc. That mic and headphones would look especially nice with a bit more love and…
For a production asset, do not waste time making pretty scenes and rendering shit, unless there is another use for it(promotional material, or portfolio material that has been OK'd but even this is best done off of work time). Final result is all that matters here, i cringe whenever i see someone post a WIP model on…
hardcore mode -harder to build up speed -harder to do specific tricks. if you want to do a blunt slide or something, you gotta nail it dead on. -doing a flip trick on a rail? good luck.... -higher ollies are harder to do -bailing is much easier basically, all the physics are better/more realistic. you cant do huge combos…
the first trap for me was that I thought: pitty he has only 1 piece of work to show. Then I noticed that the GUI design is very odd and ititating and that the thumbnails are above the menu items (I would expect a banner there). Apart from that I assume you used some JavaScript hacks for the menu because I cant see the…