Have you found a solution? have you posted in the UE4 forums? I've had a similar issue (different but I believe related) when making the lighting more dynamic in a default blueprint level.
And It's finished! Arstation link https://www.youtube.com/watch?v=6xeFsIaQB_I&feature=youtu.be Really liked working on this one, took a bit long to finish it but learnt a lot from it - mainly foliage and Unreal related.
Yeah, it's not really anything related to UE4, it's just modeling in general ... if your sculpting and damaging cause the verts to move off grid, you'll need to move them back if modularity and snapping are a priority for you.
ones i listen/ watch.. all game related http://www.gametrailers.com/show/invisible-walls http://epicbattleaxe.com/ 2 on that 1... my favourites http://www.g4tv.com/thefeed/blog/tag/5635/feedback/
If you go with Blender I'd start by going through the Basics on Blender Cookie. Just a quick glance at YouTube there seems to be tutorials for both TF2 and DOTA stuff in relation to Blender, but their quality may vary.
@Spencer_Holmes I'm not sure the attrib editor is used for anything skin related, the mod builder set as a skin pack will work for it. But you need to set the game path in the mod builder options first at the top.
Looks amazing! the textures of the ship turned out above awesome. my only crit is gameplay related and very minor, but I think you could increase the hit box of the drones a bit :P
Hey Thanks Luke, Thanks LateWhiteRabbit, So, all the triangles are so, just to optimize its calculation to the lowest possible. Was trying to find out if there was anything more related to the objects why they are taken in triangles.
This looks fantastic Pav, amazing details. You're really making me want to do something bloodborne related for my next personal piece with this :D Will be watching this closely for sure, keep on kicking ass!
I think I just... yeah... yep, I just had a polygasm beautiful modeling and design, cant wait to see it smoothed and baked and pretty much everything else you post relating to it