Hello guys! I searched in the Internet and couldn't really figure out a way how to import a object from Maya to CryEngine. My Maya Version is 2014, and I downloaded a CryEngine to Maya Converter or something, and it said that there is no supported maya version found. However I really like the CryEngine, and i wanna work…
I want to sculpting my object but it Always write me that I need to cleanup the object and I fix all the problem that the cleanup tool sent me what can I do? https://cdn.discordapp.com/attachments/272337666916483072/299226241742012436/unknown.png…
It isn't multi cut tool. Trying to find a tool that was in 2013, It's a slice plane tool that upon use creates a plane with no texture applied to it that will slice the object depending on the planes location and rotation. It can be limited to a single axis eg. x, y or z and can have multiplier slices done at once…
What i do prefer with fbx is that it retains the pivot information while obj set the pivot to origin. In fact it probably just completly ignores it but whatever. If for some reason, i have a symmetrical object not aligned in zero, i can still sculpt on it with symmetrical tool in zbrush, then import it back at the right…
This was even after resetting the xform, and trying to reset the xform on a box that I created at 0,0,0 and attached the object to. I found out that the issue here was that I had used the mirror tool in 3DS max rather than the mirror MODIFIER, which creates new objects with negative transforms and therefore flips the…
I think you'll need to get a bit more specific and visuals would help. Off the top of my head I can think of turning a selection of edges into a spline (Create Shape, in edit poly) Then path deform (WSM) your object to the path. You'll probably want to reset scale and transform because those will carry over from the object…
Okay. I am totally stumped on this one. Can you pull the item away from the wall and try again. Sometimes other colliders, like the wall, can keep the player game object from colliding with other game objects if they are too close. Also try shutting down Unity and restarting. It's really weird that you don't have any…
The new function was confusing to me too until I discovered that it controls the output smooth of the Chamfer modifier between "Smooth Entire Object" (Smooth) and "Smooth Chamfers only" (Fast) For example radio button Smooth: [Entire Object] / [Chamfers only] or similar will be more intuitive. There is already "Smooth"…
The issue you're experiencing isn't DDO applying the textures incorrectly but rather that your model's axis is not set to what 3DO is expecting when it bakes your object space normals for you. A simple fix is to reimport the project and re-select the mesh with the correct (Z-up) orientation. Slightly more time consuming is…
so I'm at the rough stages of the attack, the floating objects are placeholder for now. So because her character can conjure objects and creatures in the form of her weapons, I want her ulti to change from the form of her spider into something else. Im thinking that the spider formation (when shes in her idle) looks like…