If you're worried about him being too similar to Conan, maybe just give him red hair or something? The thing about Conan is that he's a bit too iconic. Seriously, any muscle-bound, sword-wielding dude in a loincloth is gonna be confused with Conan. I remember when I was a youngster, I had initially thought that the…
pedro - thanx! for now i think im gonna focus on finishing this piece for my folio, but ive been talking to a few people about how to approach this for animation. Everyone is saying to go next gen and get the blades in there. So we will see...lol. I would like to see this in a game engine tho. As an actual weapon. Jonathan…
Alright, tried your suggestions. Unlocked normals, made a bigger sphere more fitted for the bush. Also imported is as it's own mesh. Also with Import Tangents and Explicit Normals options on. I'm not getting much better results: This is my setup: I realised a brighter specular would better define where the light hits, but…
Everything that has been said. I would just add more info on the projects. Wireframes, polycount, texture sheets, etc. IMO, I don't see the point of the initial blockout for the L4D environment. I am already seeing the final one. You are showing you can do it so why put the environment in it's blocking stage in your demo…
Ahh, ok. Well, as a critique about visual communication, I would not have known the world was in chaos, or the rebels had their hands on this rocket just based on the image. All I initially saw was "ballistic missile" and then "Soviet Russia." There's not much in the image to say otherwise. The overall red and orange tone…
Not to me it ain't. The indiegogo goal was $20K. He can do whatever he want's, but if I were in his shoes I'd reserve the excess for legal - cuz saying fuck off to other party doesn't nullify their legal action. I didn't see in his oatmeal page saying what he'll do for funds above and beyond his initial goal. Sure he'd…
Alright, I'll work on that. For now I've pulled it up a bit more and rotated it out so it clips with the legs a little less (though the initial idea was for it to be on a hinge which will rotate as needed when the legs collide with it). A little progression made in that the blaster that Soundwave has has now been…
He snaps into the run quite abruptly. it feels like theres no transition from his casting pose to the initial reach of the run. Once he holds the end of his casting, his head and eyes feel very static. could he maybe look up at the top step, or trace the formation of the rocks? i dont know - again, its looking straight…
I'm Nath doing character art for the project. We are about two weeks in so far or if you want to get technical our first week of class working on this started today. I'll post up some proper renders of the giant with topology and the sculpt later tonight but for now this is the first initial skin test in UE4. Very much a…
It's looking good. Initial impressions: the concept art is stretching vertically, but the model is stretching horizontally. The bay window is too wide, and the placards are hanging further down near the doorways, which says the buildings aren't tall enough. The wood texture seems excessively swirly, which is okay but may…