Think I'm done with textures for now. Again, tried to stick to the Dragon Quest style as closely as possible. Textures are mostly pretty uniform, with not too much wear and tear. The biggest challenge were the metal pieces, specifically his pauldron and sword. In Dragon Quest XI, there is pretty much no edge wear at all on…
For a TF2 model like this proportions are required, but not 'so' much anatomy. As long as you follow good base orthos on the type of build you want for the character you should be fine, but once you get into sculpting and texturing full blown anatomy is a must, and it takes months of a daily hours of sculpting to get…
Hi there :) Good work in your portfolio but it loads really buggy for me. it took three tries before it got your site and its real layout. I got one version that was just text and pictures on the second load so you might want to check that. There I think there are a few things you could do to push it a bit farther…
hey guys! thanks for dropping by & showing interest in our project c: I'm vlad, and I'm responsible for designing a lot of stuff for D!Teemo. so far it's been loads of fun being part of this initiative, especially since I've done a couple LoL skin concepts in the past, but always on my own. it's awesome to see all the cool…
Check out a place called Korea House - food is okay, but the Korean song and art show afterwards is really great. Good thing to do on one evening and makes a very memorable into to country and culture. A word of warning about the subway: you better like stairs! There's lots of 'em. Keeps Koreans healthy, I guess. Also get…
Now, to touch on a couple interesting topics. RE: Praise is better than no response: In the general sense I agree, however, lets look at what I wrote again. Bold added for emphasis on this particular point. Praise is all well and good and often deserved, however, mindless praise serves no purpose what so ever. Here are two…
This post based upon OP's numbers here http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness#latest: I have several questions regarding this metalness usage plus a real-world example to ask questions about: (BTW this is not for game engines and targeted for 3DS Max renderers and such) 1. We are…
After some thought (and exploring the Summoner's Rift map as Kayn in custom games!), one area I see for improvement is the backstory of the environment. Narrative isn't the focus in matches of League of Legends, but even though this isn't a story-based game, I think we can push the story-telling more in the environment…
@RobertShirleyArt First of all, thank you for your passion and refusal to give up. That will inevitably get you where you need to go. Also, I think it's laudable that you've been so diligently trying to incorporate feedback. Again, that's something that will take you far. That being said, there's always room to improve,…
First and foremost, Toolbag is a fast and high quality GPU baker. Other bakers may have one or two features that you'll find in Toolbag, but overall Toolbag is most complete baking app on the market (though I am of course biased). Here are some notable features: * Real-time 3D bake previews. As you adjust bake settings you…