Now that your code compiles you have to debug how it works, and plays. For me this is littering my scripts with logs. everywhere. Every function has a log telling me that function is running. Every if/else etc has a log telling me which one is running through. Every bool has a log telling me when they're changing and what…
Unfortunately, you also need the frame buffer to do that. Shaderfx is unaware of other objects in your scene beside the one its applyed to nor the frame buffer (nor other full screen passes for the matter, like a normal pass which also is needed to make reflections, refractions etc). Also not. ShadowMap is generated by…
Ah, thanks for clarifying! The thing is, I recently loaded a character in a 45° pose into MB 2012 and when i started characterizing the skeleton, it would give me a warning: "ArmUp (or whatever it was called) is not horizontal to the X axis" and it wouldn't let me proceed. And when i put a t-pose char in, all worked…
Hi Ace, Not sure if I correctly understood your problem, and I'm aware that you've mentioned compiling in your post, but I'm assuming that you are refering to baking static lighting. Did you try opening the World Properties menu, going to the Lightmass tab and enabling the "Force no precomputed lighting" option? You will…
Yeah, it's blunt but if you think about it on his end, he's probably going through a million applicants and portfolio sites, who's been through production where deadlines are tight. I'm sure if you push through, that kind of feedback will motivate you to make your pieces better. There's probably a few cases I can relate to…
Let me rephrase what i asked because i wasn't really clear. You know how unreal engine 4 they have the terrain editor and you can pretty much paint all the awesome terrain you want and even scupt it. For something more like this : [ame="…
Sorry for being so terrible at following up in this thread. I have quite a few updates I wanted to share regarding some recent re-visiting I did with the helicopter. As always, thanks to everyone for the comments and feedback up to this point. 1) Although it's not as in depth as I would have liked, I have finally written…
I did game development as my option and graduated in 2012 I believe.. Don't have a job on the industry. I came out at close to the tail end of last gen, which really had me rethinking my decision. But now that so many technologies are at my fingertips I have no regrets. It's a grind but in the end, when you create that…
An E.Y.E thread on polycount; there's something I didn't expect to see today... in 2016... Game's crazy; you have to be in a certain mindset to enjoy it. It's incredibly flawed and thus hard to recommend, but not necessarily a bad game; far from it. The awful english translation, while incredibly off-putting to begin with,…
Echo what rollin said but just wanted to add my .02cents - on say how i enter challenges so they are not a total loss. (i.e. what do i want to learn.) For the wild west challenge i wanted to attempt a fully quaded design with good edge flow - i wanted perfect edge flow but time was against me. Below i state what i did to…