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Re: [WIP] AWSM .338 Sniper Rifle
Reply by
Polygoblin
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Jul 2010
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3D Art Showcase & Critiques
Starting to define each surface. Adding detail normals as I go.... Feedback is always welcome :)
Re: Workshop #04 - Polygoblin
Reply by
Polygoblin
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Jul 2010
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Starting to define each surface. Adding detail normals as I go.... Feedback is always welcome :)
3 results
Re: Mancubus
Reply by
PogoP
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Feb 2011
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3D Art Showcase & Critiques
This looks awesome, really nice job. Your hard surface high poly work is great!
2 results
Re: [UDK] Forerunner Bridge (Halo Fanart)
Reply by
ae.
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Feb 2014
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3D Art Showcase & Critiques
I would give those rocks some surface noise they look to pristine right now.
2 results
Re: For better Wacom results..
Reply by
pyromania
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Oct 2008
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Technical Talk
I tape a piece of printer paper over the tablet surface. I like the texture better.
Re: Texturing Vehicles- Paint and Spec Game Engine
Reply by
Japhir
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Aug 2009
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Technical Talk
http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html
Re: Simple mudbox question
Reply by
teaandcigarettes
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Jun 2010
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Technical Talk
What about Scrape brush with Update Plane turned off? It produces perfectly flat surfaces.
Re: "Painting" Chrome 2d
Reply by
Slum
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Oct 2009
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Hmm, I'd say ask Pior. He's sort of the local guru on shiny surface rendering.
5 results
Re: Patch and Spline modeling - Survey (sorta)
Reply by
Mark Dygert
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Oct 2009
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Yep just like MoP and Renderhjs I use splines all the time, but not for surface modeling.
5 results
Re: Lofting in 3ds Max
Reply by
CrazyButcher
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Apr 2007
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Technical Talk
nurbs can do that, that is joining nurbs surfaces, but regular splines I dont think so.
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