....of course sex sells and dev statements such as "...banging your team members" leaves little to the imagination as too their targeted demographic...or indeed default art style that particular player segment adheres towards. Hence I reckon, not really difficult to reason why an industry radio silence, which given over…
While I don't think they let you change left-click navigation itself, 2019 did add a Lock Camera button (Draw: Lock Camera, also found on the Right side of the default UI) to allow you to sculpt near edges without changing your view.…
I know max's default radiosity implementation can do something like this kinda. What it does is basically tessellate the geometry based on how much lighting detail is in the area, not actually cut hard lines based on shadow casting geometry, so its not very useful for games. I think that tessellated geo is temporary and…
Hmm, I see what you guys mean right now. It's surely not the texture as it's like that even with a default material. Indeed it looks like I haven't smoothed it out. Here's how it looks in Max (there is no square-ish shadows). I think it looks proper. Oh well, thanks for the help! I'll give transfer vertex normals another…
FunkyBunnies made a script that deals with remembering and recalling selections automatically, but yea it'd be nice if it was incorporated into the package by default. For Max it'd be nice if it worked like Maya (or any other 3D package) when it comes to working directly on isoline wires, as right now you have no choice…
Personally I prefer the original render. But there isn't much to comment on in terms of lighting with a standard sun setup in a progressive path tracer like Corona. It's just point and shoot, really. I'd also avoid 'hacking' the default settings to break physicality. It was/is the norm with older rendering cores but with a…
Hey Kev, Sup? Your mako piece looks a bit jagged in the edges. Double the size of your document (Document>Double), then click on Antialiased Half Size on the right, just above the perspective button (or ctrl+0). Your edges will look much smoother. You might also want to do a BPR to get some shadows on there. By default…
I just want to run this basic script to go to object mode but leave the object selected, maya's ghetto default has bothered me for year. Why the fuck would I want to go to object mode and deselect the object? Like why? SelectVertexMask; SelectToggleMode; TranslateToolWithSnapMarkingMenu; buildTranslateMM; setToolTo $gMove;…
Videos aren't terribly useful for static objects. A few good still images will provide more information in a more accessible format. Unless the video shows actual movement, don't include it in the portfolio. Your main banner image should include contact information and your preferred job - character artist, environmental…
WOW Thank you guys!!!!!! I 100% agree with all the feedback, but I was working on this for a while now and grew tired of it to do any changes :P I used XSI (for modelling only), Maya, Zbrush, Photoshop and Marvelous Designer. Rendered in Vray with an HDRI and a couple of area lights Clay render setup is a simple cornell…