I'm glad it worked! I found that setting while scripting, because you can define custom accuracy for every spinner or just leave it to the default, but I needed to know how to set that default value :)
3dsmax? You can use Jim Jaggers Animated Align script to snap and key bones to points that are set to follow the splineIK. If you are using maya there is probably something similar floating around, probably on creativecrash.com
Glad you were successful! Not sure how to do it through kismet. It's a limited system, but good enough for most basic level scripting. A playerpawn should be attachable to another actor. Im not sure of the syntax though.
Try deleting the standard master material and allow the script to rebuild it the next time you export. That might resolve this for both of you. If it doesn't, send in a ticket to support@quixel.se and our devs will look into this with you ASAP!,
I just saw the movie last night. Its one of the best CG movie i ever seen, its the scenario/script that bugs me. It probably has something to do with the length of dialogue at the beginning.
I think I may have to to be honest. A tool for both seems like a good plan and would give me more practice with Mel script Thanks for sharing man with your Max friends man :)
ohh that seems to what iam looking for. Thank you so much ;) Do you know about a sprite render plugin/script for Maya ? (Spritetools doesnt work quite well and the other one is for mac :( )
Started doing shapes The first one is pretty simple even though my workflow was pretty convoluted. I had to use a couple of scripts to finish this but it's entirely doable with default toolset of every package. Going for this:
wtf is up with everyone using all thoses friken plugins, tool, script and whatever to make uvwrap easy? wtf UVW isnt rocket science! its already easy and doesnt take hours. LAMERZ
Very fun and enjoyable zombie movie. Loved the sets. Loved the rules. Loved the script. Loved Wichita. "Omg, look at this clown." Oh, and Bill Murray was awesome. I had recently watched Caddyshack. Perfect.