These are my settings, are they okay? I have just tried FBX settings General Options - > check default file extension under include -> only smooth mesh is checked and reference container content under animation - > check animation under bake simulation -> check bake simulation under deformed models - > deformed models and…
Hello shabba, I had a few questions about your foliage study. How do you plan to make something like this? It's "small" in terms of making a full on environment, but its self contained. It's a slice of what the full level will look like. How long does it take you to make/How long should it take someone on something like…
next project! I asked allison theus whether i could sculpt one of her critters and got permission :) i decided to go for one of the "Fu"s ! Snow Fu! so i created some huge ref sheet for a lion containing quite some anatomy. If anyone can use it feel free to download! --> big ref sheet (7mb)…
What do you mean by a technical position? Technical Artist? If so, where are your work samples to reach this ambition? You mention "a simple object done really well, with loads of scripted animations/effects". That's kind of vague? What do you mean by those words? Have you read up on what the specific role you intend to…
Mathew O > The version on the website is the commercial version. On top of the standalone, it allows you to use B2M directly in game engines and 3d tools, it also contains a extremely fast version (few miliseconds) to generate textures at runtime, during a game for example. Alberto Rdrgz > Yes, that's what we didi with MM…
First one is a cavity map where darks represent the cavities Second one is, uhh its sort of weird and not really "correct", its the thing you can get out of crazybump where gray is neutral and darks are cavity and whites are convexity, this map is hard to work with Bottom one is a curvature map where each channel contains…
Pretty much this. If i can find the brush/brushes i need or want online, and they cost less than the time it would take me to make them (usually the case), for example... if a brush pack cost less than $50 and contains 20 brushes. i'd buy it because it's saving me a ton of time. If the brush just doesn't exist online or i…
Too be honest, I want the game, but I'll get it later for a lower price (things are expensive here and Bloodborne is coming) To me it seems to be in the vein of Uncharted 1 and Gears of War 1, where the first game is decent but not mindblowing, but it sets a standard that a potential sequel can build a LOT on. Despite the…
If you're talking about the traditional bent normal which contains AO information baked into the normal map, then I'm at a loss. I'd actually be interested to know if that sort of map is still used outside of Valve. If you're talking about xNormal's bent normal, it's exactly the same as a world-space normal map, which can…
EDIT; Sorry, got it! using the bellow do the trick! :) case (classOf $.modifiers[1]) of( default: ( -- block of codes for generic stuff ) Unwrap_UVW: ( -- block of codes for specified modifier )) Hey guys, is there any way to merge this blocks for undefinedClass and Edit_Poly together cus both contain the same thing? case…