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Re: Baking issue..
Reply by
AlecMoody
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Mar 2014
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Home
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Technical Talk
is your highpoly mesh two sided? It looks like the interior surface of the dress is getting baked.
Re: Sci-Fi Door
Reply by
passerby
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Mar 2012
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3D Art Showcase & Critiques
the scale seems off in the surface detial of your textures, and the rust stains on the floor make no sense.
Re: Roman bath house [UE4]
Reply by
Ryno
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Mar 2019
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Home
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Featured Artwork
Nice work. Good job of layering the vegetation over the hard surfaces. It really sells the age of it.
Re: CAT 9D WIP
Reply by
ChristianV
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Sep 2011
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3D Art Showcase & Critiques
Incredible work. These images make me want to do some hard surface modeling. :thumbup:
Re: The Beast - Vorinclex
Reply by
R3D
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Feb 2016
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Home
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Contests & Challenges Archives
›
Allegorithmic's the Beast
Going to be hard surface modeling as much as I can before taking it into zbrush for smaller details.
2 results
Re: FINAL Ally Albon - Environment
Reply by
Kungfujackrabbit
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Oct 2016
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Contests & Challenges Archives
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XMD Contest
Love the comments. Good advice on breaking up the surfaces. Need to look into the smoothing groups on the model.
Re: maya 8.5 transfer maps Q
Reply by
fmnoor
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Mar 2007
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Home
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Technical Talk
According to : http://www.alexmunn.com/html/class_levels_shaders.htm Surface Sampler doesn't seem to support Mental Ray
3 results
Re: Your favorite portfolio?
Reply by
boyluya
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Jan 2011
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General Discussion
My favorite hard surface art portfolios http://www.polygoo.com/ http://www.bulgarov.com/ http://www.lonewolf3d.com/
Re: Seburo 2.0
Reply by
Sandro
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Sep 2009
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3D Art Showcase & Critiques
This is cool, but why is metal texture actually following surface curves? Creates impression that texture is stretched
Re: Intresting Max Script Idea "find Nearest Quad or nearest Tri"
Reply by
CodeFather
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Nov 2009
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Technical Talk
There is such feature in the polyboost tool set , called Solve surface. You can find it in the PolyDraw toolbar
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