Whole figure is probably best place to start , this way you are going o learn proportion and relation between different forms (when you do segments/fragments do full body and cut from it this way you will always be able to retain proper relation ) Of course I can give you some books on ""block out SS - simple shape"" as I…
I dont have any experience with blender specifically but generally speaking you should be creating simplified shapes for your highpoly to project upon. This might be a good starting point: https://www.youtube.com/results?search_query=hard+surface+retopology https://www.youtube.com/watch?v=8mu_WHV7eO8 When i'm approaching…
I think what is confusing you is that the optimal size for a model is probably 2. Im guessing that is the finished size. I base that guess on the size of a unified finished character, because after unifying the character it is the same size as the default dynamesh ball from the startup library. You can test this out if you…
I agree with Pixelpatron, your execution of artwork is good but it feels like you've really restricted yourself by sticking a bit too close to reality... a gingerbread house itself is easily classified as surreal... why not run with it? I've always found these projects really hard to start... but once you start and have as…
When you start any 3D model, you have a common workflow people tends to use. One of the errors we all do when we start modeling is to go directly on details without thinking about good shapes and proportions. 1 - Gathering reference : Search on Google for pictures of your objects, the more you have, the better it is.…
Hardly, the reason PC sales pale in comparison to consoles is because publishers have turned their focus away from it and invest that focus on consoles (mostly out of misplaced fear of piracy). That, in turn, draws attention away from the PC version, further diminishing its market share. It's a negative feedback loop. The…
Hi CrunchieNut ! When we started texturing we decided to make a bunch of tiling materials such as : - Marble white, black, green etc - old copper with decolorations - old bronze - red carpet Starting from a map in photoshop we make it seamless, create the base Spec and base Gloss then go into DDO and create our custom…
Ok. First post. Actual images! I've been working on an idea for an environment that I can use to learn UDK. I do a lot of Unity work at Schell Games, so it would be nice to learn some other popular (and more powerful engines). The basic concept is a stretch of highway where alien invaders first happened to land on Earth,…
I said things very clear and it wasn't the second time, but if you come now with that, then i will never understand you because you always reply in a mock way, with too much cynicism and ironies. I don't care about that 30% of steam if you wanted to mean that. The retailers i linked you have a very fair price for the game,…
Hey OP, You can improve a lot. For example it still seems you are really weak on modelling. Can you maybe start doing these. It starts simple, but it is really good practice. http://www.polycount.com/forum/showthread.php?t=129938 http://www.polycount.com/forum/showthread.php?t=132146…