Looking great so far matey! having fans on those panels seems a bit weird when the panel covers don't have any holes : D maybe add a few variants of the panel covers on the walls with holes so that the fans may actually work. Without reading the thread can I ask why you are using CE3 over UDK? Oh and one last thing, I just…
Hey djgardner, I have a few big studios in my cross hairs but I'm being realistic about it and will be looking for an entry level position where they are offered. But hey, a man can dream :D I agree with you about the "coming soon" comment, I am already in the works for baking the wall into a low poly asset and will be…
hey thx hang10! that wa exactly the kind of crits i was looking for! :D your damn right about the leg exhauslt plate! if im keeping it ill make it smaller. as for the purpose of the mech,i want it to be mainly a close combat armor , with heavy protection(bulk,shield) but very fast to be able to engage the combat without…
I really like your models ^_^ fun shapes and stuff :D and lots of detail. For textures, they are well painted but I think you could probably xpand your range of saturation? Everything looks a little bit washed out right now. You could introduce more saturation with stronger gradients. Also I agree the aqua grass is not…
good golly that looks nice. :D i like the texture work but i agree about the beams. compared to the rest it seems like its lacking detail, and from a medium/far distance you may not be able to see any of the little detail there is (the grain n such). im not too fond of the outline thats on each of the beams either. if it…
Love it ! Nothing to say on the 3D ! (In some way, it reminds me of my really old 3d windmill screensaver on my win98 :smiley: ) Then for the video, I would have done something smoother, with slow pans/travelling and cuts, maybe not a sequence shot. Every time I make a video, I think about what people want to see and what…
As someone as fresh as you right now, I`d focus heavily on copying and/or studying stuff. Copy anatomy, proportions, reproduce whatever art you admire. Just get some mileage and quantity of art works. Feedback and peer reviews are suuuper important but in a later phase. Right now you just need to get tons of work done, and…
People usually move from MEL to Python :D Once in a while you'll need to pass command directly to MEL because the equivalent does not exists in Python (such as doCreateGeometryCache) and that's it. My experience is that, as a pipeline TD, my colleagues in other department would voice their concern how certain things are…
It depends what sort of sub-d. If you're doing a base cage for sculpting, keeping it all quads is 100% necessary to avoid nasty problems in mud/zb. If you're doing more traditional sub-d IE: mechanical stuff in max/modo/maya, ngons and tris can be veryyyyy useful when places in the right places. Usually they work well on…
heh, i was joking with those "FAIL!", Too much Team Fortress!! you know :D Why whiny? because i gave too many bad points i disliked? or due to my casual tone of talk? does this make me totally whiny? :S Don't be so picky man with what i wrote :P, if i have some features i use everyday, it's very normal to ask at least the…