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Re: How is a larger map like Fallout's generally made and maintained?
Reply by
allengingrich
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Jan 2016
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Technical Talk
Thanks! I guess I should have clarified -- I'm talking moreso the landscape than the dungeons/buildings.
Re: All Hail the Generalist
Reply by
uncle
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Jun 2012
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General Discussion
I think the fitness statistic really fits here, hehe. Yes, I'm talking 'bout you guise.
3 results
Re: Smoothing a model [Help]
Reply by
BARDLER
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Jun 2012
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3D Art Showcase & Critiques
What modeling package are you using? Also it might be a wise decision to make a thread in technical talk instead.
Re: 3DS Max Render Updates and new Xoliul Shader Preview
Reply by
Ace-Angel
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Aug 2011
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General Discussion
Oh wow, I was about to make a thread and ask about a Texture Autoloader...talk about good luck!
Re: ZBrush 4R2 Sneakpeek
Reply by
oXYnary
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Aug 2011
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General Discussion
I don't see anyone talking about the integration of objects into panoramas? Also, did that use 16bit images?
Re: ZBrush GUI
Reply by
Oniram
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May 2011
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Technical Talk
are you talking about lightbox? if so just hit the lightbox button on top left to close it. hotkey , (comma)
Re: Polycount - Filter out non-attached images and those that have attachments?
Reply by
haiddasalami
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Mar 2013
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Technical Talk
Might want to talk to luke and see if he can add a waywo link. Example: http://conceptroot.com/pcfeed/
Re: Is Polycount under attack?
Reply by
Sandro
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May 2012
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Yeah, both pimping and technical talk seem to be spammed to death. Not sure if bots or really persistent trolls though.
5 results
Re: some god of war ascension stuff NSFW
Reply by
kernersvillan
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Mar 2013
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3D Art Showcase & Critiques
Amazing work and an amazing game! Thanks for sharing. See if you can talk the environment guys into posting as well ;)
Re: Maya Normal don´t work
Reply by
CBgamer
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Apr 2019
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Technical Talk
yes more than three , if you want to talk better in the chat like discord is fine too me
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