UPDATE #01 The environment is inspire by 18th century painting of Dutch people skating on frozen canals. I will try to put something lighearted into environment story as well. As you can see the main focus point of this scene is a town bridge entrance gate. The town it self will be low fidelity vista asset but the rest of…
Yep - that's the benefit. Scale and sightlines are the biggest problem when you're working in maya/max - you just can't get a decent representation of what it's like to move around like the player does. The tool is all doable in blueprints and fairly simple python for the maya half (you're just dumping transforms for…
I want to know the limit players of national region to qualify? Another is inset type can use the form of realism? Design can change? " THX :) This is a global contest
That could work true.. that is a very good idea. But would it look cheap to a player? Would you say leaving 0.1 Units space would make it look convincing?
Its a nexon chest meaning that it was not created by workshop artists and it is only avaible for nexo players - correct me if I am wrong. I adore the Dazzle pipe, tho!
Looks only partially finished, as a life long hockey player pucks are made of vulcanized rubber and have a very specific pattern on the side and text from where it was made
Dinosaurs could happen :P Here's the start of some rock wall textures. These rock walls are going to be pretty small. Maybe 1 or 2 players tall. :poly142:
That lighting definitely looks much better. The lights along the path lead the player nicely, and the fog helps with the sense of depth. Maybe increase the radius of the lights a bit though?
Thanks Freud! I hesitate a lot specially because of that. I think that the character must be recognizable by the player. In the game the most recognizable parts of Poppy are the hammer and the pig tails.