Hey guys, thanks a lot for checking out my thread :) @ Dazz3r - ahh the roof was painful to do as it affects the shadows cast on the scene greatly, glad you like it! @ spectre1130 - Hey thanks, they kept cropping up in my pond reference so had to include them, no worries about the water, i'm much happier with it now so…
Its funny, at first I thought it was a joke or trolling but I think I understand now. I suppose you only ever used zbrush and thats it? So, indeed there are a few things you can do inside zbrush that would get you close. But if you want to do a real lowpoly mesh for game use, with controlled geometry, you need to pick up…
A few easy steps for today's ingame art. Follow that and it'll all work. - First, pick your target. Browse your game library and find something that you feel has great on-screen impact. It could be anything : A first person weapon in UT3; a car in Gran Turismo ; a fighter in SF4 ; the ball in Katamary. - Study the subject,…
What I see a lot of people do is show the scenes like you did then highlight each piece separately. Like everyone says, stick with the top three views. To make it more realistic, just add more variety. Such as making a bench crooked, adding a piece of garbage. Anything to break it up. The blood would be a nice touch if it…
your S-F prop staging is beau en osti ;) I love the composition of story-telling around the car. But Matt_Billeci has a great point - if you present your setup as a scene, the shot composition has a big impact on picture readability. I'd also like to add that the houses on the background could be more ruined to look closer…
I think you did a good job capturing the overall spirit of the 68 fastback but its not all that accurate. Crits: Using this as reference... - It's hard to tell from one shot, and its hard to crit the construction without a wireframe overlay. - The windshield is too rounded, it was pretty square on the original, especially…
I guess you haven't seen the wireframes from the UT3 SDK? they're not "user friendly" at all and it shouldn't matter anyway. It's just that quads are faster to work with when selecting edge and ring loops for UV seams and skin weights. However, the things you need to focus on are the roundness of the silhouette and…
I think you got a lot of good pieces, however, from my understanding, going for an environment artist position really requires a lot of ambitious setpieces that instantly scream wow to an art director. There's a great thread in the Careers & Education section that shows portfolios that got people the job in AAA. If I were…
In terms of not getting many replies, I'd say you're somewhere between "needs work, but I'm lazy" and "pretty good" -- though avoiding the "weird" bit. You're just... kind of average, at the moment. And not necessarily is that bad, we've all been there (some of us are there with you), and it can take up a good chunk of…
some crits on your reel If i may I like the teaser at the beginning, but in not sure how employers may see it. Since they want to see the meat of the reel. The title is missing ure email or phone number, how are they supposed to contact you? If they don't have your contact information near them. The hollywood camera…