nice! i enjoy this alot. My only small suggestion is, play with the spec just a bit more. You started to put in dull spots where the hand would go ect ect. Marmoset seems to blast that away tho, so might need to get a bit more heavy handed with it? lovely bakes.
I do like Crazybump's method, feed it a normal map and it outputs a very cool map (with Sharpen & Flatten at 97, since 99 produces weird noisy artifacts), which has "raised" edges highlighted and crevice edges darkened. Useful for overlaying onto spec maps to pick out the highs and darken the cracks.
alyen: You have your answer for compatibility (nVidia), if you are going to spend the money it'd be worth doing a bit more research and advice from hardware-specific forums, such as http://icrontic.com/forum/ They will make sure you purchase the optimal card for your budget and taking into account your current system specs.
A Boxx is flippin' pricey and much as I love it, I didn't need it and shouldn't have bought it :P I could have got a topend PC for probably £1000 less and still been happy. Still, I guess I'm pretty future-proofed spec-wise. That's my consolation :) ~P~ £3k BTW!
This is looking much better then your first post. You've got some weird shadows happening on the wall. And the spec on your garbage can, the silve one, looks a little too intense - that is also a mighty thick garbage can.. I would also bevel the corners of the plastic garbage bin. Keep working hard! :)
I had this today actually. ..pain in the ass.. 2009 had some funny undo history loss problems but it rarely crashed for me. what are your system specs. pehaps we have something in common. Macbook pro core2 t9300 2.5hz windows 7 64 bit Geforce 8600 gts 512mb
It's pretty cool, but the wheels look a bit blah from a distance. I think it would look better if you removed the bolts from the outer rim. Also, you could put some black specs across the front and over the bullbar for the flicked up gunk effect. If you know what I mean.
The wood has so much bloom because the scene light is cranked to 5 and the diffuse of the wood is really bright, the the low spec on the metal was tuned to help make the metals feel more worn down. The wood material was very last min and is using the same texture as the rope, so it did not get a proper balancing.
Started texturing! Did the face and the shirt so far. No spec and glossiness yet though, only diffuse and normals. He's supposed to look ill and the shirt should have a satin-ish look although I'm having trouble realising that for realtime stuff without any special shaders or anything Crits very welcome
That Bazooka seems small for the guy, considering how big his hands are. I'm a bit confused by the sheep and wolf. Are they one piece or separate pieces? I think your most strongest work in the bunch is that squid thing at the bottom. The normals and textures make sense (and are good) as well as the spec giving it a slimy…