Hello David, We here at Starboard Games are looking for talented and dedicated artists and programmers to join us on our projects. You may find out more about us at: http://starboardgamesllc.com/ Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for a 3D…
Anya this is looking beautiful! The lighting and particles look awesome. I read some of these books a while ago so its cool to see this, what other characters rooms did you plan to do? As for crits, I think some of the objects intersecting with each other looks a bit too obvious, are you using baked AO for the entire room…
Hey! Nice to see you on Polycount Piggy! One thing I'd like to point out is that you need to fix up your light a bit in your exterior scene. Make sure you have a colored ambient source that represents the color of your sky. Maybe a lightish blue. After you have that, get in a Big Direct Spot light that represents your main…
I absolutely love my job. I really can't imagine any other place I would want to be right now. what makes it so? well, for me: the people: Everyone at work is cool. I have some great conversations and the feel of the company as a whole is very comfortable. awesome crowd. the work: I've been put on stuff that I really enjoy…
Similar story for me. I started learning 4 with a R3 book. I remember switching computers and loosing 4. I was working as a digital paste up artist for the company that printed Game Developer. We used nothing but macs, quark express and photoshop. That's what I really thought I wanted to do for the rest of my life. Then, I…
ANIMATION The 22mn movie contains 8 major scenes. We had some difficulty to open some projects once the file size exceed 600 Megabyte but we made it...it was one of the most hard issue to solve. The best solution was to remove some or many objects especially trees from the scene. The scene with the crowd was the most…
Third-person shooter, open world? multiplayer? rpg elements? If your struggling just making an inventory system, everything else is going to drown you. Take a look at an actual successful University game's design document : http://www.nuclearmonkeysoftware.com/documents/narbacular_drop_game_design_document.pdf It's a very…
The design is very war hammer bulkyish, if that's what you are going for, it sounds as though you are slightly uncertain of your design though. I would challenge you to stop working and go look at references immediately and find shapes, details, and forms you find appealing and make a influence map of what kind of…
I agree, i know I like talk but I should probably send my "community participation" in another direction. In fact I pretty much refused to post here until I posted some art in P&P, no matter how bad, I didn't believe I had the right. I was thinking about this in light of this thread and started to wonder if GD should have…
the website looks appealing and generally it looks like youre on the right way what I feel is missing are some more complicated assets that stand on their own, like maybe a nice arrangement of props or a state of the art weapon or anything like that. Some kind of unified presentation would be nice too. Do not waste your…