Sandu, while looking at your work I was incredibly impressed by the cleanliness of your meshes and the presentation. Would you say NVil directly attributed to the results or would you say it's your own experience. Of-course I don't mean whether it's a one-click wonder program, but does it offer tools that are better than…
You might want to explore the branch tool in Graphite Modeling Tools > Poly Draw > Branch http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-1C007053-3CFB-42F9-B953-3C329C199B7E.htm,topicNumber=d30e126418 You select a poly and paint drag out. You can control the step distance the angle and the…
Hey everyone, thanks for the kind words! All of these props are final in-game meshes rendered in Marmo 2. Depending on the prominence of the prop, I was allowed 1024 or 2048 textures. Tri counts vary, but obviously had to meet budget limitations for the Xbox One. Multiple Lods were created for each prop, and quality was…
Substance Designer is completely non destructive but may be overkill if all you want to do is create normal maps, AO, etc from a diffuse. As an alternative to Crazybump and nDo2 you might want to try B2M though. It has far better performance than both, quality is also far above Crazybump and equivalent to nDo2 although you…
Visceral: Thanks man salacious_Crumb: so far its been plane extruding, welding, soft selection and some smoothing with sculpting brush in Maya. I Started with planes by matching the angles to the concepts. it was kinda complicated cuz there is a slight top down perspective to the conceptart. So i had to use Lattice(FFD in…
Yeah, poopipe knows what he's talking about, so I would listen to him for animation topology info. I don't rig very much. About the shader, there are many different shader methods in Max, some much better than others. Which version of max are you using? There is an option in DirectX viewport settings to control the texture…
Goes to show that Vista is a decent OS. People hear bad things about something and they automatically assume the worst. The dumbest thing I heard was that Vista would require you to have 100% DRM content on the PC, and it would remove stuff that wasn't. It would "spy" on you, and send all illegal type activities to…
So this is going to sound a bit ridiculous: Was I supposed to UV map the model when it was low poly, then quad it/adjust errors? I am definitely struggling to UV map everything with all these vertices in 3DSMax 2010. I'm going to give him black pants, as well as his hat from when he was a captain on the force. I should…
okay after a day of debugging I got a build working. It lacks some features but should do the unwrapping. the screenshot lacks one seamedge, hence the non-classic box unwrap, but it shows how the lscm method treats such a case unfortunately I cant get the "weld all" function to work in the maxscript, so after the unwrap…
AVI to DVCPro? Why? YouTube's own recommended codecs "Codec: H.264, MPEG-2 or MPEG-4 preferred." When I upload to YouTube I usually cut and edit in Premiere, export as raw .avi and then I encode in either VirtualDUB or SUPER. Encoding it as a high bitrate Xvid in Virtual has worked fine for me so far. I have uploaded 720p…