I am trying to teach myself how to script with Maya. I am starting with MEL and I am having problems with a more complex situation. I am trying to select all objects and delete them from the scene except for two objects that can be found on every scene. Those two objects can be found together on the same scene or…
So im writing this code that reads if User has partial uvs selected global proc string getNormalizeType(){ string $objSel[] = `ls -sl -o`; //get objects only float $UVBBox[] = `polyEvaluate -bc2`; global string $normalizeType; int $flattenListNum = size(`ls -sl -fl`); int $UVCount[] = `polyEvaluate -uvcoord`; if (`size…
Hi polycounters ! 0/ Since a few hours (maybe more) I'm trying to learn and make a custom tool for Maya and my workflow. I have already programmed in C++ in the past, so the Mel language is not so hard to understand for me. The hard part is to find the name of the various function inside maya, but even with that, I still…
you can use a timer (used in rollouts) to run a function every x'th second. E.g 0.5 would result into 500 miliseconds. Within that called function you could then store and capture the selected verts of your object, lets say with a memory of just 5 vertex positions. Each time the vertex selection changes you save just the…
Opening Max 2009 and seeing mostly the same curve editor tools since Max 8 (which I've been using up until now) got me to give it a much needed update. Unzip this to the Max directory with folder names enabled. Look in the monsterBlues category. (Works best as a tool bar for the curve editor and then save the curve editor…
This doesn't work on subobjects but for separate meshes I always us Alt+Q - isolate selected, it hides everything else except what you currently have selected. I almost never use the hide selection command.
Try right clicking on the Low-Poly model and select Object Properties. Under Rendering Control de-select "Cast Shadows" and "Recieve Shadows" ( you can also try to de-select all of them). See if that works.
they changed it in 2011, doesn't matter too much but i did used to like selecting and deselecting with ctrl. i love how they added ring and loop selection in vertex,edge and poly subobject by holding shift on the 2nd selection.
Is it possible to just select faces in mudbox and bake only selected? That might be a way of doing it, if it works. Or just selecting faces in mudbox and breaking them into a new object, again I'm not sure if this is possible, haven't explored it that much myself.