Hey all, back with some updates. Its coming along alright. I don't think im going to bother with the iron sights. The notches on the rails ill put in once i start the low poly, that way i can just dup them and save some time. After taking those renders I noticed the green part of the sight is a little boxy so ill have to…
I saw it done very nicely in a Lightwave DVD some time ago. http://www.thegnomonworkshop.com/store/product/339/The-Secrets-of-Organic-Modeling It seems like Lightwave has a very simple tool letting one add geometry just where needed. Iirc it wasnt something max has, but it was easy to replicate (forgot the exact topology).…
I see what you did there! I like where you're going, you just need to push your work a little farther. The horizontal vent lines are probably too small to translate to a normal map. You will likely run into similar problems with the pipes in the top inset and the wires of the fan. Oh I just saw those metal brackets holding…
Depending on how you plan to work, you probably want to break up those long thin polys so they subdivide well. Something close to evenly quaded is probably preferable but it really depends on what you plan to do and how much detail you want to put where. If you're going to really rough up the pillar then more quads will…
The progress so far! Still got a little work to do on the hands, i have a ref on they type of mechanics i'm going to use but the thumb just isn't playing nice so i'm going to try and figure that one out. Do robot thumbs always look strange? That a thing? But other than that he is pretty much done. I also made an IMM to…
@Swordslayer Haha! If there's one thing that's kept me a loyal Max user all these years......it's the wonderful Maxscript community. :) Is this your tool? Are those profiles custom or presets? Looks great. Have you seen the bevel profile tools in Modo? I was going to post a request on Max Ideas based on it. You can…
Let's break this down: You have a big box with a smaller box cut into it, the big box is easy, those blue lines mark the seams already. You have a choice on the inset box: keep it as part of the large faces but have some stretching and a smaller space for the centers because you need room for the connecting faces as well.…
I think you should remake the grip as it doesn't match the concept very well (it should be wider than the metal it touches and the insets need to be deeper and/or bevelled better). The grips wear need to be tuned down a lot, both in the size of the wear and the opacity as it's just too much right now. The base wood needs…
LIMBO!!! Also pretty sure you need at least a single bevel on an edge for your lowpoly if it's a smoothed beveled edge on your high poly, otherwise it's not going to pick that shit up/bake wrong/look oogly. Also normals only really show the difference in angles, not depth. So if your model has an inset or extrusion bigger…
Haven't posted much because I figure no one want's to look at low polys and UV maps. I changed up the model a little and because of that I had to redo the bakes and start the textures over a few times. I decided to go with a brass kraken with an inset steel spear head. I'm about 50% of the way with the textures. Obviously…