Nvidia will (rightfully) tell you that you are running a consumer card that is not "officially" certified for Maya or whatever other Autodesk product. I do think it is shitty that the quadro cards run the same hardware as consumer cards, but cost exponentially more. Nvidia has to spend money to certify their workstation…
Trying to make more complex hard surface practice...My plan is to use floating geo and bake tiny details on the normal map. Gun concept is made by: Daniel Comerci Wip so far Any crits welcome!
This is my first hard surface model for my class in school. I'll have more shots of it laters. The concept is an old one from James Hawkins his site is: www.hawkprey.com check it out! Im a noob so be nice :] Heres my horrible attempt at compositing it into a background image...it was a requirement for the class project, it…
I have 2 external hard drives. I'd like to be able to save to the 1st, and have the file automatically save to the 2nd. When I delete a file off of one, I'd like it to delete off the other HD too. What's the best way to do this? And is there a risk of both backups being messed up, when compared to manually backing up files…
Hello! My name is Vitaly Efremov and I'm a hard surface artist looking for freelance work. Email: ifremax@gmail.com Skype: Vitaly 3D Efremov https://www.artstation.com/artist/fremax Sci-Fi Helicopter Concept: Protoraptor Titan (FanArt): This is some of the work that I did for Halo 2 Anniversary: A model of the spaceship,…
in this link http://www.iddevnet.com/quake4/ArtReference_CreatingTextures there is a hard face normal map, the high polygon mesh include different part , and like this type of normal map ,how to bake it in maya? combine it or use boolin or something? THX
~ Okay so I was just transferring some ̶s̶e̶c̶r̶e̶t̶ ̶h̶a̶c̶k̶e̶d̶ ̶p̶l̶a̶y̶s̶t̶a̶t̶i̶o̶n̶ ̶n̶e̶t̶w̶o̶r̶k̶ ̶d̶a̶t̶a̶ ̶ regular normal files. Then my external hard drive (maxtor 1tb external) started going all Megatron on me and spewing out a grinding noise. Now this little creature has almost 1tb of my life on it. I'd just…
https://youtu.be/-fJiYYTvOH8 Hard-Surface Kitbash Vol.1 is finally out, this kitbash set and future sets in this series will be focused on clean and easily customizable kitbash parts that are uv-mapped and subdividable, making them useful for any purpose, $5 discount the first 24h. Video preview &…
Hi guys, here is my problem. Im working in a rigging in Maya 2011. bind it with with Interactive Skin Bind. The character move well but i have part of my character like the bracelets that are hard surface and i don't want to blend them. how i can control the metallic parts to don't blend them? thanks