Had some trouble with my decal atlas showing a thin white line at the edge of each decal. Apprently having frac after add instead of after TexCoord solved it. So now I'm starting to place stickers and graffiti in my scene. And btw, does it look like my dumpster has scale issues? Here is my simple master material for my…
I like it very much! Reminds me of the buildings we made for Insurgency (www.insmod.org). oohh those great times... You could definitely use some decals to break texture repetition and give your buildings more depth (you could maybe even fake some AO with decals?). Take a look at Fallout 3 environment assets, they make…
To Snefer : I was wondering how you were able to extract the decals from the Blue channel or the Screens of the alpha to put over meshs in udk. Basically, how do you 'Crop' the texture to only get that decal onto your models, without setting the uvs directly to that location, since that wont work with the AO and the decals…
I was in trouble with this in the last few days, but now its working how I want :) If anyone interested how: I use this to place "decals" (like a graffiti for example) to my material. I know udk have its own decal system, but this is better if I want to use a decal on a vertexblending material (like plaster goes to bricks)…
Progress: First I applied a mask layer to paint some unpaintable parts of the gun, then I applied the base coat: Then I added the main decal to the boy of the weapon: Then, as I felt the gun was a bit empty, I added some decals to the other side of the gun, as well as the handguard and stock: And done. This skin was based…
Update: Testing out the decal tool in UDK, I was wondering say I have a 512x512 with all of my decals, would i then need a separate alpha for each decal? Or is there a better way to achieve this? Grab from Marmoset- Updated textures -- removed the white speckle, added layered paint. Trying to figure out the best way to add…
The cracks are most likely decals as they should blend easily with the concrete with a good alpha map. Puddles are probably decals with some kind of displacement map. There isn't really much else to say. Get a few different concrete textures, blend them, add decals etc. It looks so good because these guys have access to…
When you use mesh decals, you would use those details as small floating polygons uv-d to an atlas texture that contains all the shapes you need. So in that case you wouldn't paint them into the normal map in Substance. But it would give you much higher resolution on these details, and other decals. Star Citizen use this…
Awesome work! Did you model the corridor in one piece and then cut it up or did you plan a modular setup right from start? Which UE4 decal material are you using - translucent/translucent or dbuffer decals? I´m learning how to set up my mesh decals and started to use a translucent/translucent material, because I can have…
Hi guys, I'm seeking some advice and was wondering if any of the other freelancers on the forums have had similar experience and how you dealt with it. And if not, just what you think of this kind of work in general. This is an issue that's popped up a few times for me. Freelance inquiries that involved creating…