One thing I'm curious about is wireframe shots. For people who are more mid-level or senior, anyone who has done some shipped stuff, does that continue to matter? I can understand on a full character you want to see topology for deformation, but for props and stuff, how much does it really matter? That stuff is fairly…
Hello Polycount! The environment team will be posting their work today. Since there is a ton of environment work to show off including some of the newest DLC content, each member of the team will be posting their own shots of some of the awesome work that was done for Gears of War 4. As more DLC continues to come out we…
Depends on the model, but usually. Unless it's something organic that has a very continuous surface and I don't want nasty seams, I almost always explode stuff or export separate chunks of a model and bake them individually. I'd really like to have a smart baker that allows you to visually pick which parts of the high poly…
Even if it is emulation would you guys get this to replay all of the 360 games that you guys bought over the years? I do think this might be something that is not entirely true, but it is interesting to think about the idea of creating an official emulator i guess, to not call it something else, where you can actually play…
Hello guys! It's been one year since the start of this project. If I had know hard it would be to create a fully designed house with all of the necessary rooms and objects, I think I might have chosen something different. The hardest part of this project was to stay self-motivated. Sometimes I didn't want to continue;…
XCOM for me all the way, edging out Fall of Cybertron, which for a big TF fan like myself, was everything I had hoped it would be. Also, special mentions to Street Fighter X Tekken and Tekken Tag Tournament 2. XCOM just really hit all the sweet spots for me. Very rare these days for me to be anxious to get back home to…
NDA is gone people! Feel free to say whatever you like now. We are continuing to polish and improve the game in the final few weeks (and will continue to post launch), so take any comments you hear and add 10% coolness :) The Blur Movie should be public very soon as well. There's a shaky cam cut down version out there, but…
Continuing with texture work I continued bringing in some custom textures for the map. I ripped more textures from Republic Commando and did some minor photoshop work on them. Going into a little detail on the process. This first batch of textures I screen grabbed from the unreal editor for republic commando. Edited in…
Thanks adam. I think this goes back to what you were saying about "when to call it done." For me it is not "complete" but it is up to the standard that I would submit to places. On that note I do plan on continuing to add elements to this scene to spice it up, and I enjoy your ideas. I think it has potential to go in many…