Interesting interview with Tim Sweeney who doesn't always do interviews but when he does they're normally great. http://blogs.wsj.com/speakeasy/2011/03/03/is-this-the-future-of-videogames/
I was just talking about UC2 in our morning scrum - I'd love to go. I still believe that Uncharted 2 has the best developed environments in any videogame ever.
I've never seen it before so I'm definately gonna check it out. At yesterday's meeting, concept artist came with a friend who had just finished working on The Warriors videogame.
Meh, Americans bombing civilian Iraqis is ok, but shooting civilians as a russian in a videogame is in bad taste. Whatever, it's just a game with shitty multiplayer (discontinued dedicated server support). Who cares?
nothing about the sculpting process really, rather a way to make that sculpt tile: http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/
You guys are too slooooow! :P Steampunk versions of current Videogame/Movie/Comic/Cartoon characters? -One 512x512 map for all equipment and the character. -1000 tris max
sketched hair and cape btw.. my target is desktop videogame, so im not sure if i'm gonna use separate polygon hair or one mesh for the whole head and hair..
http://www.forbes.com/sites/davidthier/2015/02/20/the-order-1886-reviews-prove-something-is-changing-in-videogames/ Interesting article concerning the game and the changing nature of games today.
http://en.wikipedia.org/wiki/Future_Shock see *term* videogame dev life seems to be evident of this. I`m not even crunching and I feel like the stress is slowly killing me...