Basically what Shrike said. If you are opting for a Soviet AKM (or Polish - early version is more or less the same thing), the one on wikipedia doesn't have an original furniture - it's supposed to be laminated wood, not plain wood. If you want to be thorough, here's one of the most detailed sources on the subject:…
@warby: My link is not working? Try: http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29#Mirroring If that doesn't work you can: 1. Click the wiki link at the top of this Polycount page. 2. Then click the Texturing link listed under Art Disciplines on the main wiki page. 3. Scroll down that page a bit…
Yeah you guys are right, with the randomness involved with some of max' default settings I better not. I'll do some research on what looks best. Also gotta try that LODbias, but i remember in Unreal that setting seems to do nothing. The reference om MSDN is pretty bad however:…
Yep that's what I meant really. bgoodsell, that's interesting about using PS for the 3D side of things. I've only played with it briefly but found it a bit clunky! Maybe I'll need to play with it a bit more. Well the height map is mostly if I was thinking of doing a parallax map, but could also be used to some effect in…
Right now the biggest issue is the topology of your limbs. If animated, the arms and legs of your character would collapse on theselves! Look at some examples here : http://wiki.polycount.com/LimbTopology?highlight=%28\bCategoryTopology\b%29 Same for the fingers and the face topology could be improved too. I know you have…
Update: Fixed Min Min pose to feel a bit more dynamic. Added Twintelle: came across a weird head pop when there's no keys on the neck nor the Head. Update: 5-29-17 Copy the first frame and last frame, off set the Torso at random,gave an inhuman and interesting effect.(kind of like it) Note: Also learned that starting from…
The output is almost same with Maya or Max render, but xNormal is pretty fast so I love to use that... for tutorial: You might check http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29 [everything about normal maps and baking] http://www.xnormal.net/Tutorials.aspx [How to use xNormal, but even if you…
I remeber when i saw this a while back it blew my mind. Not sure if anyone's checked out this guys site but does some pretty amazing photos with GTA4 and ENB: http://deadendthrills.com/ http://hiryu.deadendthrills.com/wp-content/uploads/2011/06/GTAIV-2011-06-26-18-25-23-941.jpg…
Vizpack: Products - Material Library VizPack:
Products is a collection of over 160 materials providing a range of detailed
and physically accurate shaders to cover many different needs. With a focus on
product renders the materials in this collection are general purpose materials
representing the clean, unblemished…
[ame] http://www.youtube.com/watch?v=PmPLiJgGASM[/ame] http://www.brightsideofnews.com/news/2010/3/29/is-gaiking-the-revolution-in-cinema-and-gaming.aspx Very impressive if you ask me! OTOY technology will be used for rendering and Lightstage for capturing models but not only just actors! "The incredible part about this…