Looks good so far :) I don't know if you know this, but Skyrim used modular level design. I don't know if you're planning to do that, but it might be worth taking a look at this: http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html
Thanks for link, any other comments on it? Be nice to get some insight from those in industry. Found this, and looks promising as i like to keep it to Zbrush and Max if possible. http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
You guys followed a tutorial which features this in the summary: "Firefox dulls the appearance of webpages to give you faster performance" ? What this setting does is enable firefox to display different colour-profiles, when a file contains these. http://www.dria.org/wordpress/archives/2008/04/29/633/
well I acutally followed a Procedural rock tutorial in 3ds max here http://saschahenrichs.blogspot.co.uk/2010/04/3dsmax-environment-modeling-2.html The texture I have used in a tileable rock texture which i appiled in 3ds max and then painted some extra details in mudbox. here is the texture and normal map.. normals texture
http://www.gameinformer.com/games/god_of_war_ascension/b/ps3/archive/2012/04/30/sony-unveils-god-of-war-ascensions-multiplayer.aspx Hmm, interesting. I'm not sure if I'm onboard with that. I'm all for a multiplayer that will work, but I would hate for the single player campaign to be compromised because marketing convinces…
http://www.computerandvideogames.com/article.php?id=237826&site=pcg Actually thanks to the cool guys at PCGamer, you could actually get your hands on this awesome super-wide poster! Also there's a new dev diary! http://bethblog.com/index.php/2010/03/04/brink-developer-diary-3-ed-stern/ It contains concept art like this:
There's a demo out now. You can play about an hour and a half then you are no longer able to interact with the world but you can still walk around. After that you can reset the world and play another hour and a half, reset, play 1.5 hours, reset, ect... http://www.pcgamer.com/2011/04/19/download-the-minecraft-demo/
I think it needs more frames between some actions :) but its going good! - There is a "jump" in position when it lands , it goes a little to far to <--- -In the second lookout around :04 his arms are too symetrical , even his legs , it almost look like when the rig is imported to maya :P try to break that symetry :) Good…
That looks great dude, and he'll probably start looking alot more like the gman once you get his hair in there to lengthen out his head shape Also, for some reason your scene composition reminded me of the promotional art for Magicka: Vietnam :)…
Yeah this has been going around lately, right before i left Ensemble someone opened a msn file from another person within ensemble...3 computers later it got under control. Was a image.04 that once you downloaded you had to unzip and extract..so there was alot of steps but people still got taken. Spark