I'm getting 130fps with a 1mil triangle mesh with a much lower spec system Vista Ultimate x64 | Core2Duo 2.4ghz | GeForce 9800GT (186.18 drivers) Must be something else wonky you got going in. Vista isn't cluttered or slow... Check your viewport config preferences. Be sure that you're using D3DXCached meshes.
Difffuse and spec look good, normal map is really making it all look bad tho. Did you model a highres mesh for this? That would help a LOT if you rendered out normals from a highres, isntead of just using a converted bump map. Also theres some really funky geometry on the "neck" of the grenaded.
Valve games run on a shoebox, and you guys expect bevelled edges all over the place and dynamic lighting? I personally find Valve games to be pretty, even if they're lower-spec than other recent first-person shooters. I think they do a lot with little resources, and I think their lighting is very appealing.
looking 1000% better, more contrast in the lighting and some sharper highlights in the form of the torch light and some more "stronger" spec or light from the ceiling light and your there. i would suggest in future to do some more blockout modelling and lighting befor wading in on fully modelled stuff, but it turned out…
glock and cars look nice. you could try adding rim light to the gun to give it more eye candy. tile texture doesn't look very convincing to me. normal map details are so rough that it feels like plaster and dirt on spec/diffuse seems like it was taken from a concrete wall.
What you are calling Gloss/Roughness isn't actually Gloss/Roughness, it's still Colored Spec. Gloss/Roughness are greyscale maps, I'd suggest going and reading up on your PBR a little more. It would really help with that grenade, too, having a better idea of how metal and plastic/painted metal work.
Trevelyan > Read through it, some great feedback there! Will make a proper reply in the morning, getting late here :) I'll also try to experiment with the light / dust particle stuffs :) Just wanted to post an update on the floor and wall material, added in some spec/gloss and hoping on revamping it all in the following…
Well, the screen is only 1600 x 1200 , and the color accuracy probably isn't that great (both due to specs and age). If you want a screen for drawing on for $500 I'd recommend looking at alternative brands like Huion / XP-Pen / Artisul / Gaomon / etc. instead of buying a Cintique that may be on its last legs.
So much win! I actually really love this style, and tried to get someone else on board to make a Unity game in a similar style a while ago. Didn't pan out because they were convinced games couldn't be made at such a low spec and still be viable in the market these days -_- Anyhow, good luck on the Kickstarter :)
Yeah about bricks, i made 6 single bricks and than build a wall with it After that i bake all this geometry to plane About bricks material(It`s vertex blend material between bricks and concrete) Here some screens that i think may help It`s a whole shader Gloss Spec