all you got to do is use transpose or make a zsphere rig to deform that area to check and see for yourself. Bend the leg all the ways it could during animation. Does it look bad or not? If not, no problem. This is something worth practicing so that you can get quick at it if you are going to make a lot of models to be…
Hey Ian, this is Eq's gun he did for the FPV gun challenge. Should be inspirational/educational. Especially texture wise. http://boards.polycount.net/showthread.php?t=53731&page=3 afterthought- the grip would have some soft of border around it I think. It look sort of slapped on. See? vvv now copy that exactly. don't be…
the floor/ceiling won't light too well in a vert lighting based engine as it stands currently. depending on where you want to put your lights, you will want to cut in specific polys in order to get enough shadow detail in areas that you want. (actually have the splits angled in order for the shadow to run along) as well as…
Dont scrap this mesh!! its a wonderful mesh man. The flow is very nice and looks like it can yield itself to be molded into many different faces and from your original brief that sounds like what you were after. As for anatomy, yes part are off. but you can easily fix that with soft selection and ffd's. If you want you can…
[ QUOTE ] different render btw, too, messed around with exposure control and stuff. [/ QUOTE ] if this is for realtime and you wish us to assess the model the best we can, don't do beauty renders. don't render with soft shadows...etc. the best i've been able to acheive that is closer to what can be ingame is to use…
[ QUOTE ] Is it using the same engine as Doom3? It has that plasticy look. Personally, I'm not that impressed with the graphics on those screens. [/ QUOTE ] Surprisingly no. Riddick was their own in house engine, and I'd imagine that this is an enhanced version. I dont like the creature designs and the leather jacket…
Splines have a "generate UV" coordinates check box, it gives GREAT unwrap for this kind of thing. Most of the time you only have to scale it horiz for it come out perfect. If you already converted this over to Edit Poly without the UV's, click an edge, hit loop, click "create shape" this will create another spline and this…
looks really good. But could be ALOT better with some tiny modifications. I would suggest: Turn on "preserve UVs" if you model in max und move some vertices around to give him more weight and more feel. Best example: The biceps. You could give it a lot more weight if you would pull the veritces of the biceps bottom more…
Personally what you have already isn't all that bad. The only advantage of pelt is that its going to stretch it, then relax it and its probably going to look worse. You can cut out the middle man and relax certain areas with soft select turned on, like around the ears and nose. To actually get it to work I think you need…
hah thx for the critique, I know that the legs on those pencils are awkward short it just looks wrong XD, went away from my 5:3 rule there :( , tried to utilize it in the silhouettes though 3 looks definitely cool but I like 2 and 4 as well Definitely start modeling, this threads needs life :) On to the critique: lhazard:…