> I have made it a habbit to go to the QuakeCon every other year including this one. I'll be in the BYOC, the case mod contest, and hopefully the Quake2 1v1 tourney which I need to practice for more often. Is anyone else on Polycount going? It would be kind of nice to see some of you again.
Hello everyone! I was hoping to get some feedback on this shield that I have been working on recently! My goal with this piece was to make it look like it could fit in WoW and to practice some different materials. I'd love to hear your thoughts on how I can improve this!
Hi! Today I start with this beautiful project :D I have an idea for a new championship skin for Rakan and Xayah. First, I have to practice with a study of characters to get the essence of them, get my designs to look like them :) Here are the first Xayah's sketches (from original model)
After studying the model further, and dealing with some mild common-cold.. I decided to make a blockout with proper proportions, from where I can further refine via modelling or sculpting individual parts. Goal is not bolt for bolt design. But rather a practical game asset, where parts can be modularly changed out.
musashidanmcgrath (also a member here) has good videos covering hard surface in zbrush videos. Pavlovich is the Zbrush guru. He has a good intro to zbrush series but also several practical projects to make weapons and sci-fi suits.
Yes, so as I said, it's entirely up to you. Whether baked from high, stamped in texture, or baked from floaters, the results are all practically the same so it's a matter of personal workflow. Use whichever method suits you best.
Todays wip. Hand painted textures; a thing that I'm pretty much just starting to work on. Never really did any serious hand painted practice. And the art test that I did for Oh Bibi! Oh yeah, and that thing too...
Here is a dragon bust I recently finished. Was just more practice inside of Zbrush as I have been away from it for a while while working on lower polygon stuff at work. Sculpt, paint and render all done inside of Zbrush.
No - at least this was never possible. You have to buy in the region you plan to use the license in. AFAIK it even goes that far, that you have to ask them to transfer the license , if you are moving to a different continent/region. But not sure how this is handled in practice
I wouldn't think it's that abnormal. But I would imagine it's easier to retopo your highpoly with a new edge flow rather than creating a new subdivision cage manually. Not that subdivision modeling isn't good practice for good edge flow in the future...