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Re: Super pimp, awesome, generic male head
Reply by
Goeddy
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Dec 2013
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3D Art Showcase & Critiques
thank you :) here you go clockwise starting from top left: diffuse, spec, transmission, gloss
3 results
Re: AKS-74U
Reply by
Millenia
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Apr 2012
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3D Art Showcase & Critiques
Thanks guys! Here's a bit more progress. Only stock, mag and some stuff on the other side left.
2 results
Re: Normalmap not right after baking in mudbox
Reply by
a-k-m
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Feb 2012
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Technical Talk
it looks wrong on the low-poly. it looks like it has a seam on the left and on the right face... take a look at the screenshot:
2 results
Re: PBR BaseColor/Metallic to Vray (3.2) / Corona / Redshift / Arnold converter
Reply by
xtrm3d
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Jul 2015
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Adobe Substance
the result of my parity test between substance painter and redshift render in maya left . painter right . redhsift
2 results
Re: [WIP] Newbie piece - Steyr Aug
Reply by
Pedro Amorim
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Dec 2012
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3D Art Showcase & Critiques
you should considereing swithing the torch and all those bits to the left side. so its visible in FPView
4 results
Re: [WIP] UE4 // Viking Town Environment
Reply by
YF_Sticks
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Apr 2018
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3D Art Showcase & Critiques
Thank you! Yeah definitely. On the left of the buildings, I'll try to build a great looking cliff in zbrush :smiley:
3 results
Re: UDK LensFlare Dirt Problem
Reply by
pongo1967
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Nov 2012
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Unreal Engine
mmm, my question is why the dirt element is yellow when it should be gray like the instance shown left
Re: GDC Europe / gamescom
Reply by
Neox
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Aug 2010
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General Discussion
my convention this year is in london eating chicken adn drinking some ale - no money left to go to cologne
2 results
Re: I need of anatomy critiques!! Please!
Reply by
Brian "Panda" Choi
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Nov 2014
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3D Art Showcase & Critiques
You're not quite nailing the twist from his pectoral muscles to his pelvis. Rotate the pelvis to the left more.
2 results
Re: Newbie Maya Question
Reply by
oglu
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Dec 2016
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Technical Talk
turn on camera based selection in the selection tool... to open the tool menue double click the select icon on the left...
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