PURE SEX. This thing is wicked. I think the scoped render is a great idea. If they haven't already, Games will move further and further away from using 2D screen overlays for scopes and move towards geometry and realistic lens behaviors. I think that shot is a great way to show it looks appealing during zoom. Only really…
Well, doing assets for video games is a balance between time, performance and detail. If you have the time and don't care about performances ( like, if your asset doesn't need to be ultra optimized ), go for max detail, but always keep in mind that most stuff can be done in a way to save some time and effort ( if you're…
You do suck, Go away. :D Just playin. Looking good! My biggest problem with it really is that I don't know what it is. I mean. I can't tell you what is happening. Water damage? Paint peel? corrosion? What is there looks solid, and believable. If i was passing this in an environment I'd likely give it no second thought, But…
This struck me as funny [ QUOTE ] Hey pete Hows it going? [/ QUOTE ] Did you get the memmo? I'm going to need you to work late and come in on Saturday, Mmmkkay? Have a good-one, bye bye now. About the updates, it looks 10 times better. I'm really glad you went back and really put the wow in the water, nice work. I really…
Thx guys but no I won't finish (I will! but not for this contest X) nothing crazy with the baking, the main idea is to avoid gradients as much as possible, starting from the smoothing groups. If you don't have any gradients on your smoothing group or any weird triangles, you have more chances to avoid potential artifacts…
I would suggest crease modeling the low poly ontop of the high poly, and baking from there, look up at this, same idea applied to the breasts as the top of a building: http://wiki.polycount.com/ModularMountAndBlade
Zbrush only uses hard edges, just subdivide that sucker, it won't matter once you're baking. When you are creating your lowpoly that is when you deal with edge hardness.
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