Hello! Here are some thoughts about the concept for this illustration, plus a bit of a disclaimer. When I've heard about the Creative Contest for 2017, I've thought about participating with this concept of "Love Birds" Xayah & Rakan, which is like a Heartseeker or Sweetheart concept, but taking more into account these two…
We've tried to design the texturing tools to be flexible and not limit you to a specific style or workflow. There's a free 30-day trial so by all means, give it a go and see how well it works for your needs. To answer some of your more specific questions: "is it only designed for high end texturing (procedural auto-mask…
any job that is going to be destroyed by AI in the future will have a long enough window of time for those people to see it coming and adapt. Those that refuse to will simply get steamrolled in the process. this happened when normal maps and highpoly workflows became more common in the ps3 era, especially in vancouver, a…
Developing your own games requires business acumen besides programming and other development skills. I created my own company some years ago and ended up developing and marketing three games (had a fourth designed and partially programmed and tested). I had a good friend/partner that handled certain duties while I did most…
@turokpooria I think you're definitely on the right track and this is looking great for your first character! It could be nice to see some of the reference you gathered for the armor so we can see some close ups and pieces that could be improved. Maybe you can also have some shots that show the armor close up and from…
Good stuff. I looked at it for a while because I kept having the feeling that something was missing. In the end I believe the two things that could use some improvement are the lighting and atmosphere. The lighting (and therefor the composition) is distracting. You seem to have a lot of screens/lights at the same…
I mean, another reason you probably won't get the jump to insane performance every time we switch console gens is they tend to be running on hardware that had to be locked in a year or so in advance before production. Not only that, but Sony and MS routinely sell their consoles at a loss, I remember reading that sony was…
It looks like you've bumped the thread. :D here's my input. not a big fan of the middle eastern street. here's why. 1. the scene lacks contrast. you need super bright areas and darker areas that are in shadow. the lighting seems fairly neutral. 2. Shot 1 shows a nice angle, good detail. Shot 2 however, everything looks…
Hey Poly, thank you for this thread, I'm going through a tough time and had another depression episode and reading all these really helped. I drink a full 500ml pint of water every morning for years now. (it helps the digestive system) (recently I've remembered my childhood living in an old house only with stoves and stuff…
Remember that you will also have fixes and bugs to deal with in a normal game. Take than into account too. Make models and textures in a way that allows you for fast corrections later. Your first goal is to get an asset done. Second, remove all bugs, because buggy asset is not finished. I think that's why people may…