I'm familiar with the method, but I've never used it for subd modeling. Sounds like a clever trick! thanks :) And yeah, Im gonna redesign the weapon... If I only had more time!! :poly122:
The new patch is v102 now, BTW. As of this weekend I think. Oh, is there an unlock weapon setting? I got a new bad-ass G3 sub-machine and it is too cool for school. sal
It's this : If you're not to precious about the anime forerunner, the live action film is pretty cool, if only for the crazy weapons, ludicrous vehicular physics and all out barrage of high-speed primary colours. :D
Ah Hero quest. A game with miniatures made from plastic so brittle they might as well have been made from bone china. So many snapped ankles and broken weapons.
Thanks man. 512*512 for the body and 512*256 for the heads/weapons. And well, I've been a 40k nut for a long time. I know everyone makes 40k models, but why the hell not?
790 tris might be a bit much for what you have, but at least the polies are in the right place, at the rear of the weapon where the camera is. Id get rid of that micro bevel on magazine housing though.
Yea im totally confused n how this weapon will even function. Is it projectile based? where do you hold it? Take into consideration on how an actual designer would design a gun in the future.
Skull Sword ~4 hours 218 triangles, 256x512 color/normal/spec maps Speeding up my pipeline for the normal mapped weapon challenge. Join in, you need to know this! :P
I know James Hawkins does ur character, vehicle, and weapon concepts...dunno bout enviros but ive seen their concepts as well and they are monsters! u guys have alotta talent there at epic