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Re: Dunmer from TES - beginner sculpt
Reply by
mandragorasprouts
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Nov 2020
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3D Art Showcase & Critiques
Thanks for advise! I always use pureref as reference sheet,but using 3d view will be really helpful
Re: Sketchbook: Gustavo Grazziano
Reply by
ggrazziano
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Jul 2020
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Digital Sketchbooks
Another update of my sculpture! I gathered all the pieces to have a better view of how it's going.
Re: How does the process of preparing "easy to understand" uv-map for game asset looks like ?
Reply by
gnoop
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Jul 2020
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Technical Talk
Why does it matter? Someone could just paint on a model and see where it appears in 2d view
Re: is 2800 polys for the table ok?
Reply by
Ignas
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Jan 2020
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3D Art Showcase & Critiques
You should probably post a wire frame view to actually see the 2800 polygons and where they are used :)
Re: [WIP] Borderlands 3 Shield Fan-art
Reply by
R4DSUN
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Nov 2019
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3D Art Showcase & Critiques
Hi yall, Just a minor update, with the mid poly finished. A quick view of the highpoly Now on to ZBrush!
Re: Sketchbook: Jozin
Reply by
jozin
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Jun 2019
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Digital Sketchbooks
Substance channel breakdown shader working in 3d view window https://www.youtube.com/watch?v=0xMCvuGBn1s
Re: Flat Shaded
Reply by
Mr Significant
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Apr 2014
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Technical Talk
Maybe becuase no one describes different views modes like in UDK. Im waiting for update for this thread ^^
Re: [UE4] Making Ships - Sails of War
Reply by
Olingova
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Aug 2018
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3D Art Showcase & Critiques
Cutter looks damn good with this point of view! Can you show a close up of thoses textures?
3 results
Re: Character - Female Hunter
Reply by
DockRock
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May 2012
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3D Art Showcase & Critiques
This is awesome! And upon viewing your website I have to say YOU are awesome as well! Great stuff!
Re: Accuracy International - AS50
Reply by
Cojax
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Oct 2011
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3D Art Showcase & Critiques
This looks great, but this seems way to expensive to me. Whats the tri / tex size for unreals in-view weapons?
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