@Gazu you really need to back up a step and learn how to do basic modeling, and how to use maya, so you can actually understand what is happening in a video like that.
Hi Guys, I finally got my concept of Trundle colored in plus shaded. Next step is to start on the base mesh of him in Zbrush. Which would be my next update to this post.
I think there may be a misunderstanding, I followed your steps, and got this: But it's not quite what I want, what I want is to create something like this (of course, my corner is bending inside)
Thanks for the positive feedback guys ^_^ I need to do a blockout! I just got too excited to jump into texturing, so I'll take a step back and do a blockout next, komaokc
Thank you for your comments guys! Here is a final low poly. Next step is UV :D The best news is that we can use alpha. Gun glasses will look cool, YAY!
@Ashervisalis Thanks !! Its not a opacity issue hehehe. it's a GIF that represents the steps of hand painting. I removed the double modules of the mesh to avoid problems of Bake on Normal, AO etc etc. Alex.
Hmmm, saw Professorxxx do it this way, and a few artists that sketch it in zbrush and then retopo, using the retopo for the zub-d base. I'd say that would probably be your best step from here.
Just a heads up since a few of these threads are creeping into General, Technical Talk is a solid choice for questions like this. (Not trying to step on toes, you're just more likely to get answers there :D )
Hi guys ! here is a first step. Still working on the horse thing with a very basic shader. Done modeling skinning and Unwrap and just checked the result in UE4 : Click on picture for Vimeo Video ;
A sculpt I did in my personal time based on John Polidora's artwork https://www.artstation.com/artwork/4b4xL Yep, another darkstalkers character :P trying to step-up the stylization game