I little bit of an update, I reworked almost all of the character, and only have hair, eyelashes, and a pose to be finished. I will post the finished weapons later also, but they are practically done also.
Thanks a million guys, i'm on the right track now I think. Cute "anything else" I can grasp, but making weapons facilities look cute is a task hahahaha. Thanks again.
So, after about a month of environment building i have longer video to show https://youtu.be/AktC8GuDHcI Next step - characters, weapons, fx. Wish me luck! :) Few screenshots:
Challenge:) And I really like how textured highpoly looks. I'm a game artist and made a lot of low-poly weapons in my career, so this is something I make for fun as well
4) That is the most powerfull weapon for all lowpolymodellers) if something is unseen , you should not model and texture it(Its Unseen) , also you should think and test , would that be good in case of character animations .
Tbh, I find it a drag setting this stuff up in Max (especially if you need to exclude floaters from rendering shadows into the AO), so xnormal is my weapon of choice. And it's quick too.
UE4 comes with an FPS template (with all weapon/game logic in Blueprints ... or C++ if you prefer) and an FPS sample game. Should be a good starting point! Disclosure : I work at Epic. :) www.unrealengine.com
This robot is exactly the art style I am looking for on a new project. Would you be interested in working on some assets. Props? Vehicles? Weapons? Environment? Please contact me: steven@pinnicode.com
Update 05. Cleaned things up a bit. Next update: Just need to polish the Sandals, Gloves, Toes, Flying Stone things and I need to make the stone disc and the fan weapons.