@FredCM Glad you liked it! We did put a lot of effort in, and there are still a few small things we want to do. For the helper, that is the Data Channel Modifier. It's a super powerful modifier that allows you to use different data types and do some basic math functions, and spit the data back out. You can put the data in…
This is generally expected. There were some major changes for Toolbag 4 in regards to how light falloff is calculated, and these changes haven't been updated in Viewer yet. We're working on this at the moment and should have a fix for it in the next update (4.03). For now, you may need to use a bit of trial and error to…
Nativization: https://docs.unrealengine.com/en-US/Engine/Blueprints/TechnicalGuide/NativizingBlueprints/index.html Performance comparisons: https://www.youtube.com/watch?v=8gVixDglpQ4 You can see that the nativized blueprints are almost identical to the ones that were made in c++ by default. I would say this is too early…
Added temporary grass to fill the scene. For now, I'm using the Grass Tools to populate the landscape with grass without doing any manual painting. The colors and lighting are still work-in-progress. Just discovered that there is a SpeedTree Color Variation function that makes it easier to add variety in each grass…
FBX only supports FK rigs I think. So, see if there's a way to "bake" the rig into a standard forward hierarchy in Blender. I don't think you can transfer a fully-functioning rig from Blender to Max, or really between any two programs. They all operate with different rules. All you would get is the baked animation, acting…
***** UPDATE ******* Finished the gun. Not quite sure if I am happy with it because I dont know if the small details fit the style. also need some feedback on which kind of robotic eyes he,s gonna get. We have the classic eyes from Batou and the new eyes from the latest movies. I feel like the orginals eyes are cooler…
Not sure I understand your question. Do you want them all to be in 0-1 UV space? Select all objects and you can use the Layout function to get you part of the way there, or manually pack them yourself. If you want say the Sword and Shield to be on one texture, select those, lay them out in 0-1. Then the rest of the…
Also check out the "loop tools" under the "loops" dropdown (when edges mode active). There is more functionality you might find interesting. And if u still interest, u can check out my another video i was recorded couple of years ago: [vv]18222229[/vv] (be advised: there is no need to use a cylinder, a simple circle with…
Would it be possible at all to cross cyber punk and diesel punk? Cyber punk more in terms of functionality and what we can do in terms of present day technology, but diesel punk in terms of style, architecture, aesthetics, and how some machines even operate? It'd make it cyber punk in how it contrasted with the diesel punk…
Less than 20 minutes, can't recall exact time. 10-15 maybe? The hardest part is learning the NDo settings and functionality. Once I get more familiar, it will be even faster. if you check the NDo forums, it looks like there's a running bug on this. I've had it happen a few times myself. Teddy is looking into it. I also…