the u2412m dell nz promotional deal that I mentioned for $150US was one gigantic fuck up, turns out it was an online error. They took the pricing down after 3 days without any type of description and tried to play it off as if it never happened...haha but I was one of the lucky few to get it secured at that price. Was a…
Yes, the waviness is an astetic thing. It isn't an error on the NM. As I said, it's something you'll have to test for yourself and decide if it looks acceptable. Not going to matter as much on LODs obviously. I don't know the engine specs or limitations for TF2 so you should get in the habit of getting your assets…
You're off to a solid start, and you definitely got the basic blackout of the gun down. There is much to criticize however, with most parts missing smoothing groups and some parts looking very flat (noticeably the grip) . I took some screenshots of a few problems I saw right away. This smoothing error can be fixed easily…
Yep, I just dove into this yesterday for a client job. We had to switch to the real-time GI because the lightmapping is so broken. The real-time GI is neat in some ways, great for time-of-day changes. But it leaks like crazy, and has lots of other errors. From what I've read, Unity Tech is aware of the problems but they're…
The topology doesn't flow. The mesh is very uneven. It doesn't resemble a human. Do you not look at that and instantly see the hands and forearms are way too small, and the feet flat and narrow. In no way does it look like your photos. I suggest starting again. No way should you be starting sculpts when the base mesh has…
Ya welcome, Thomas...there wasn't alot of UV shells so it take alot of time...it will take a few trial and errors to get the bake just right but I feel that this idea behind the UV layout is something that should be considered very early on in this field. I wasn't aware of this for a while when I started and it would've…
Somehow i've broken CC :anguished: I keep getting a "failed to load the file" error when trying to import my .fbx file. Even brand new clean exports wont load back in after.. im probably doing something silly but i just cant figure out what im doing diffrently from yesterday.. hmmm
Found my error. I didn't realize that UV Master had a limit of 150k, that's why it was crashing and I didn't have lower subdivisions to go to, so I decimated it down to a workable number. Lost my poly paint in the process, but at least I can still move forward with the model and I'll just chalk off the polypaint as a…
Yeah, it's definitely a good idea to not have that many fonts installed at once. "Exception Code: c0000005" is a memory error. Try using AMP Font Viewer -- among other things, it lets you browse uninstalled fonts and install/uninstall them on demand when you want to use them (plus it's free). Also, your fonts should be in…
Did you see the metal hoops in the link I posted earlier? THIS is how you make a good barrel prop. http://polycount.com/discussion/183292/viking-props-marmoset-toolbag-3 As for the normal map errors, this thread should help: http://polycount.com/discussion/147227/skew-you-buddy-making-sense-of-skewed-normal-map-details/p1