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There is only war in his old rusty head! And he was built for destruction... Personal project. Created in a free time for modeling and texturing practice. First, I created it as concept, then finished as complete work. I really love old Sci-Fi movies, so in lines and shapes I tried to achieve an oldschool effect from VHS…
It's a 3D game character model with texture/spec/normal. But they are asking the Shader setup needs to be done in Maya with Maya stock shaders or mental ray. And for the turn in, they are saying renderer and lighting of my choice. By renderer by my choice are they saying default/mental ray or are they saying I can use…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
Working on a game-ready portfolio asset for the StarCraft II engine. It's kind of a construction site crane with some pretty tanky treads that'll be able to sorta dig it into a spot for better stability. * 3DS Max for modeling * 3DCoat for sketching/normal map prep * NDO for hard surface normal map The spec is super blown…