Alright guys. I've made a few changes. I added more foliage along the water, tried my best to fix the fog, made the water more... watery? I also tried to blend the roots of the trees more into the ground. I'm not sure if I should add more foliage still or not. What do y'all think?
@VeryCrunchyTaco I would make the color, especially the yellow on the forehead a little more subtle. There are a lot of areas where the colors overlays kind of blend into each other. Here is a paint over for you: Remember the body should also get this kind of treatment, reference images will help you figure out which areas…
Hrmm.. I didn't catch that.. must watch again. I saw him get the nose bleed and fall over after being told not to stop time again and then he stopped time to save HRG from getting the injection, and then fell over. I didn't see Ando have anything to do with it though.. :poly115:
Cheap, take a look at your cock. It doesn't 'blend' out from the body like that. The way it attaches to the body is far more abrupt. Isn't that arsehole a bit high? Try taking a look at some actual abs. Not a bad start for a first stab at high poly. But yeah, youy definitely need to look at some musculature. And cocks.
Amazing film. Love the Halo guns and Half-Life similarities. Great blend of sci-fi and real world conflict. Can't wait to see new stuff from neill blomkamp. @BlackulaDZ I've had a few friends thinking it was pretty crappy, saying it was only for 'nerds' and 'geeks' because of aliens and the sci fi 'crap'. sigh
Some cool things I've messed with so far 360 degrees of rotation (crtl right click) There's import options but I don't know how to use them. There's a lot of texture painting and blending for the ground, each map has ~8 ground textures. change the light direction :D , there's lots of lighting options. Zerglings sink
I've been using gwOBJ for a few months and it is a blessing... much better than any other obj exporter I've ever found, and I haven't had those annoying maya <-> max problems I sometimes have (such as binding an entire mesh in max and then realizing its UV's didn't import correctly from maya...)
Those screen seem to fulfill every bad cliche of bad next gen games, yet the overall style is quite nice. I am seriously confused But after watching the gameplay trailer I am really not impressed at all. The animations suck (way to quick, and bad blending) and the gameplay itself seems boring as hell
Hey everyone, made this stylized head in blender and is now available on my Gumroad 😋 My latest stylized head *Anatomy Blockout is available in 3 different formats - .blend - .fbx - .obj you can get it from here https://gumroad.com/georgezaky108 and don't forget you can get almost all my latest Anatomy blockout for free on…
Thanks for the feedback. You bring up a good point. I'll look around and see if I can add a neutral plane or something to blend in the background Also yeah the lighting I used is all sky lights and for some reason the ammo box gets blown up. Guess I gotta go back and use more target specific lights.